ASCU_ALL/PrintPDF/PdfSharp/Fonts/FontResolverInfo.cs

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2020-09-04 12:49:15 +05:00
#region PDFsharp - A .NET library for processing PDF
//
// Authors:
// Stefan Lange
//
// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
using System;
using System.Diagnostics;
using System.Globalization;
using PdfSharp.Drawing;
#if CORE
using System.Drawing;
#endif
#if GDI
using System.Drawing;
#endif
#if WPF
using System.Windows.Media;
#endif
namespace PdfSharp.Fonts
{
// The English terms font, font family, typeface, glyph etc. are sometimes confusingly used.
// Here a short clarification by Wikipedia.
//
// Wikipedia EN -> DE
// Font -> Schriftschnitt
// Computer font -> Font (Informationstechnik)
// Typeface (Font family) -> Schriftart / Schriftfamilie
// Glyph -> Glyphe
//
// It seems that typeface and font family are synonyms in English.
// In WPF a family name is used as a term for a bunch of fonts that share the same
// characteristics, like Univers or Times New Roman.
// In WPF a fontface describes a request of a font of a particular font family, e.g.
// Univers medium bold italic.
// In WPF a glyph typeface is the result of requesting a typeface, i.e. a physical font
// plus the information whether bold and/or italic should be simulated.
//
// Wikipedia DE -> EN
// Schriftart -> Typeface
// Schriftschnitt -> Font
// Schriftfamilie -> ~ (means Font family)
// Schriftsippe -> Font superfamily
// Font -> Computer font
//
// http://en.wikipedia.org/wiki/Font
// http://en.wikipedia.org/wiki/Computer_font
// http://en.wikipedia.org/wiki/Typeface
// http://en.wikipedia.org/wiki/Glyph
// http://en.wikipedia.org/wiki/Typographic_unit
//
// FaceName: A unique and only internally used name of a glyph typeface. In other words the name of the font data that represents a specific font.
//
//
/// <summary>
/// Describes the physical font that must be used to render a particular XFont.
/// </summary>
[DebuggerDisplay("{DebuggerDisplay}")]
public class FontResolverInfo
{
private const string KeyPrefix = "frik:"; // Font Resolver Info Key
/// <summary>
/// Initializes a new instance of the <see cref="FontResolverInfo"/> struct.
/// </summary>
/// <param name="faceName">The name that uniquely identifies the fontface.</param>
public FontResolverInfo(string faceName) :
this(faceName, false, false, 0)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="FontResolverInfo"/> struct.
/// </summary>
/// <param name="faceName">The name that uniquely identifies the fontface.</param>
/// <param name="mustSimulateBold">Set to <c>true</c> to simulate bold when rendered. Not implemented and must be false.</param>
/// <param name="mustSimulateItalic">Set to <c>true</c> to simulate italic when rendered.</param>
/// <param name="collectionNumber">Index of the font in a true type font collection.
/// Not yet implemented and must be zero.
/// </param>
internal FontResolverInfo(string faceName, bool mustSimulateBold, bool mustSimulateItalic, int collectionNumber)
{
if (String.IsNullOrEmpty(faceName))
throw new ArgumentNullException("faceName");
if (collectionNumber != 0)
throw new NotImplementedException("collectionNumber is not yet implemented and must be 0.");
_faceName = faceName;
_mustSimulateBold = mustSimulateBold;
_mustSimulateItalic = mustSimulateItalic;
_collectionNumber = collectionNumber;
}
/// <summary>
/// Initializes a new instance of the <see cref="FontResolverInfo"/> struct.
/// </summary>
/// <param name="faceName">The name that uniquely identifies the fontface.</param>
/// <param name="mustSimulateBold">Set to <c>true</c> to simulate bold when rendered. Not implemented and must be false.</param>
/// <param name="mustSimulateItalic">Set to <c>true</c> to simulate italic when rendered.</param>
public FontResolverInfo(string faceName, bool mustSimulateBold, bool mustSimulateItalic)
: this(faceName, mustSimulateBold, mustSimulateItalic, 0)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="FontResolverInfo" /> struct.
/// </summary>
/// <param name="faceName">The name that uniquely identifies the fontface.</param>
/// <param name="styleSimulations">The style simulation flags.</param>
public FontResolverInfo(string faceName, XStyleSimulations styleSimulations)
: this(faceName,
(styleSimulations & XStyleSimulations.BoldSimulation) == XStyleSimulations.BoldSimulation,
(styleSimulations & XStyleSimulations.ItalicSimulation) == XStyleSimulations.ItalicSimulation, 0)
{ }
/// <summary>
/// Gets the key for this object.
/// </summary>
internal string Key
{
get
{
return _key ?? (_key = KeyPrefix + _faceName.ToLowerInvariant()
+ '/' + (_mustSimulateBold ? "b+" : "b-") + (_mustSimulateItalic ? "i+" : "i-"));
}
}
string _key;
/// <summary>
/// A name that uniquely identifies the font (not the family), e.g. the file name of the font. PDFsharp does not use this
/// name internally, but passes it to the GetFont function of the IFontResolver interface to retrieve the font data.
/// </summary>
public string FaceName
{
get { return _faceName; }
}
readonly string _faceName;
/// <summary>
/// Indicates whether bold must be simulated. Bold simulation is not implemented in PDFsharp.
/// </summary>
public bool MustSimulateBold
{
get { return _mustSimulateBold; }
}
readonly bool _mustSimulateBold;
/// <summary>
/// Indicates whether italic must be simulated.
/// </summary>
public bool MustSimulateItalic
{
get { return _mustSimulateItalic; }
}
readonly bool _mustSimulateItalic;
/// <summary>
/// Gets the style simulation flags.
/// </summary>
public XStyleSimulations StyleSimulations
{
get { return (_mustSimulateBold ? XStyleSimulations.BoldSimulation : 0) | (_mustSimulateItalic ? XStyleSimulations.ItalicSimulation : 0); }
}
/// <summary>
/// The number of the font in a Truetype font collection file. The number of the first font is 0.
/// NOT YET IMPLEMENTED. Must be zero.
/// </summary>
internal int CollectionNumber // TODO : Find a better name.
{
get { return _collectionNumber; }
}
readonly int _collectionNumber;
/// <summary>
/// Gets the DebuggerDisplayAttribute text.
/// </summary>
internal string DebuggerDisplay
{
get
{
return string.Format(CultureInfo.InvariantCulture, "FontResolverInfo: '{0}',{1}{2}", FaceName,
MustSimulateBold ? " simulate Bold" : "",
MustSimulateItalic ? " simulate Italic" : "");
}
}
}
}