319 lines
11 KiB
C#
319 lines
11 KiB
C#
|
// StreamManipulator.cs
|
||
|
//
|
||
|
// Copyright (C) 2001 Mike Krueger
|
||
|
//
|
||
|
// This file was translated from java, it was part of the GNU Classpath
|
||
|
// Copyright (C) 2001 Free Software Foundation, Inc.
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License
|
||
|
// as published by the Free Software Foundation; either version 2
|
||
|
// of the License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
//
|
||
|
// Linking this library statically or dynamically with other modules is
|
||
|
// making a combined work based on this library. Thus, the terms and
|
||
|
// conditions of the GNU General Public License cover the whole
|
||
|
// combination.
|
||
|
//
|
||
|
// As a special exception, the copyright holders of this library give you
|
||
|
// permission to link this library with independent modules to produce an
|
||
|
// executable, regardless of the license terms of these independent
|
||
|
// modules, and to copy and distribute the resulting executable under
|
||
|
// terms of your choice, provided that you also meet, for each linked
|
||
|
// independent module, the terms and conditions of the license of that
|
||
|
// module. An independent module is a module which is not derived from
|
||
|
// or based on this library. If you modify this library, you may extend
|
||
|
// this exception to your version of the library, but you are not
|
||
|
// obligated to do so. If you do not wish to do so, delete this
|
||
|
// exception statement from your version.
|
||
|
|
||
|
using System;
|
||
|
|
||
|
namespace PdfSharp.SharpZipLib.Zip.Compression.Streams
|
||
|
{
|
||
|
|
||
|
/// <summary>
|
||
|
/// This class allows us to retrieve a specified number of bits from
|
||
|
/// the input buffer, as well as copy big byte blocks.
|
||
|
///
|
||
|
/// It uses an int buffer to store up to 31 bits for direct
|
||
|
/// manipulation. This guarantees that we can get at least 16 bits,
|
||
|
/// but we only need at most 15, so this is all safe.
|
||
|
///
|
||
|
/// There are some optimizations in this class, for example, you must
|
||
|
/// never peek more than 8 bits more than needed, and you must first
|
||
|
/// peek bits before you may drop them. This is not a general purpose
|
||
|
/// class but optimized for the behaviour of the Inflater.
|
||
|
///
|
||
|
/// Authors of the original java version: John Leuner, Jochen Hoenicke
|
||
|
/// </summary>
|
||
|
internal class StreamManipulator
|
||
|
{
|
||
|
#region Constructors
|
||
|
/// <summary>
|
||
|
/// Constructs a default StreamManipulator with all buffers empty
|
||
|
/// </summary>
|
||
|
public StreamManipulator()
|
||
|
{
|
||
|
}
|
||
|
#endregion
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get the next sequence of bits but don't increase input pointer. bitCount must be
|
||
|
/// less or equal 16 and if this call succeeds, you must drop
|
||
|
/// at least n - 8 bits in the next call.
|
||
|
/// </summary>
|
||
|
/// <param name="bitCount">The number of bits to peek.</param>
|
||
|
/// <returns>
|
||
|
/// the value of the bits, or -1 if not enough bits available. */
|
||
|
/// </returns>
|
||
|
public int PeekBits(int bitCount)
|
||
|
{
|
||
|
if (bitsInBuffer_ < bitCount)
|
||
|
{
|
||
|
if (windowStart_ == windowEnd_)
|
||
|
{
|
||
|
return -1; // ok
|
||
|
}
|
||
|
buffer_ |= (uint)((window_[windowStart_++] & 0xff |
|
||
|
(window_[windowStart_++] & 0xff) << 8) << bitsInBuffer_);
|
||
|
bitsInBuffer_ += 16;
|
||
|
}
|
||
|
return (int)(buffer_ & ((1 << bitCount) - 1));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Drops the next n bits from the input. You should have called PeekBits
|
||
|
/// with a bigger or equal n before, to make sure that enough bits are in
|
||
|
/// the bit buffer.
|
||
|
/// </summary>
|
||
|
/// <param name="bitCount">The number of bits to drop.</param>
|
||
|
public void DropBits(int bitCount)
|
||
|
{
|
||
|
buffer_ >>= bitCount;
|
||
|
bitsInBuffer_ -= bitCount;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the next n bits and increases input pointer. This is equivalent
|
||
|
/// to <see cref="PeekBits"/> followed by <see cref="DropBits"/>, except for correct error handling.
|
||
|
/// </summary>
|
||
|
/// <param name="bitCount">The number of bits to retrieve.</param>
|
||
|
/// <returns>
|
||
|
/// the value of the bits, or -1 if not enough bits available.
|
||
|
/// </returns>
|
||
|
public int GetBits(int bitCount)
|
||
|
{
|
||
|
int bits = PeekBits(bitCount);
|
||
|
if (bits >= 0)
|
||
|
{
|
||
|
DropBits(bitCount);
|
||
|
}
|
||
|
return bits;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the number of bits available in the bit buffer. This must be
|
||
|
/// only called when a previous PeekBits() returned -1.
|
||
|
/// </summary>
|
||
|
/// <returns>
|
||
|
/// the number of bits available.
|
||
|
/// </returns>
|
||
|
public int AvailableBits
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return bitsInBuffer_;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the number of bytes available.
|
||
|
/// </summary>
|
||
|
/// <returns>
|
||
|
/// The number of bytes available.
|
||
|
/// </returns>
|
||
|
public int AvailableBytes
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return windowEnd_ - windowStart_ + (bitsInBuffer_ >> 3);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Skips to the next byte boundary.
|
||
|
/// </summary>
|
||
|
public void SkipToByteBoundary()
|
||
|
{
|
||
|
buffer_ >>= (bitsInBuffer_ & 7);
|
||
|
bitsInBuffer_ &= ~7;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns true when SetInput can be called
|
||
|
/// </summary>
|
||
|
public bool IsNeedingInput
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return windowStart_ == windowEnd_;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Copies bytes from input buffer to output buffer starting
|
||
|
/// at output[offset]. You have to make sure, that the buffer is
|
||
|
/// byte aligned. If not enough bytes are available, copies fewer
|
||
|
/// bytes.
|
||
|
/// </summary>
|
||
|
/// <param name="output">
|
||
|
/// The buffer to copy bytes to.
|
||
|
/// </param>
|
||
|
/// <param name="offset">
|
||
|
/// The offset in the buffer at which copying starts
|
||
|
/// </param>
|
||
|
/// <param name="length">
|
||
|
/// The length to copy, 0 is allowed.
|
||
|
/// </param>
|
||
|
/// <returns>
|
||
|
/// The number of bytes copied, 0 if no bytes were available.
|
||
|
/// </returns>
|
||
|
/// <exception cref="ArgumentOutOfRangeException">
|
||
|
/// Length is less than zero
|
||
|
/// </exception>
|
||
|
/// <exception cref="InvalidOperationException">
|
||
|
/// Bit buffer isnt byte aligned
|
||
|
/// </exception>
|
||
|
public int CopyBytes(byte[] output, int offset, int length)
|
||
|
{
|
||
|
if (length < 0)
|
||
|
{
|
||
|
throw new ArgumentOutOfRangeException("length");
|
||
|
}
|
||
|
|
||
|
if ((bitsInBuffer_ & 7) != 0)
|
||
|
{
|
||
|
// bits_in_buffer may only be 0 or a multiple of 8
|
||
|
throw new InvalidOperationException("Bit buffer is not byte aligned!");
|
||
|
}
|
||
|
|
||
|
int count = 0;
|
||
|
while ((bitsInBuffer_ > 0) && (length > 0))
|
||
|
{
|
||
|
output[offset++] = (byte)buffer_;
|
||
|
buffer_ >>= 8;
|
||
|
bitsInBuffer_ -= 8;
|
||
|
length--;
|
||
|
count++;
|
||
|
}
|
||
|
|
||
|
if (length == 0)
|
||
|
{
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
int avail = windowEnd_ - windowStart_;
|
||
|
if (length > avail)
|
||
|
{
|
||
|
length = avail;
|
||
|
}
|
||
|
System.Array.Copy(window_, windowStart_, output, offset, length);
|
||
|
windowStart_ += length;
|
||
|
|
||
|
if (((windowStart_ - windowEnd_) & 1) != 0)
|
||
|
{
|
||
|
// We always want an even number of bytes in input, see peekBits
|
||
|
buffer_ = (uint)(window_[windowStart_++] & 0xff);
|
||
|
bitsInBuffer_ = 8;
|
||
|
}
|
||
|
return count + length;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Resets state and empties internal buffers
|
||
|
/// </summary>
|
||
|
public void Reset()
|
||
|
{
|
||
|
buffer_ = 0;
|
||
|
windowStart_ = windowEnd_ = bitsInBuffer_ = 0;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Add more input for consumption.
|
||
|
/// Only call when IsNeedingInput returns true
|
||
|
/// </summary>
|
||
|
/// <param name="buffer">data to be input</param>
|
||
|
/// <param name="offset">offset of first byte of input</param>
|
||
|
/// <param name="count">number of bytes of input to add.</param>
|
||
|
public void SetInput(byte[] buffer, int offset, int count)
|
||
|
{
|
||
|
if (buffer == null)
|
||
|
{
|
||
|
throw new ArgumentNullException("buffer");
|
||
|
}
|
||
|
|
||
|
if (offset < 0)
|
||
|
{
|
||
|
#if NETCF_1_0
|
||
|
throw new ArgumentOutOfRangeException("offset");
|
||
|
#else
|
||
|
throw new ArgumentOutOfRangeException("offset", "Cannot be negative");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if (count < 0)
|
||
|
{
|
||
|
#if NETCF_1_0
|
||
|
throw new ArgumentOutOfRangeException("count");
|
||
|
#else
|
||
|
throw new ArgumentOutOfRangeException("count", "Cannot be negative");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if (windowStart_ < windowEnd_)
|
||
|
{
|
||
|
throw new InvalidOperationException("Old input was not completely processed");
|
||
|
}
|
||
|
|
||
|
int end = offset + count;
|
||
|
|
||
|
// We want to throw an ArrayIndexOutOfBoundsException early.
|
||
|
// Note the check also handles integer wrap around.
|
||
|
if ((offset > end) || (end > buffer.Length))
|
||
|
{
|
||
|
throw new ArgumentOutOfRangeException("count");
|
||
|
}
|
||
|
|
||
|
if ((count & 1) != 0)
|
||
|
{
|
||
|
// We always want an even number of bytes in input, see PeekBits
|
||
|
buffer_ |= (uint)((buffer[offset++] & 0xff) << bitsInBuffer_);
|
||
|
bitsInBuffer_ += 8;
|
||
|
}
|
||
|
|
||
|
window_ = buffer;
|
||
|
windowStart_ = offset;
|
||
|
windowEnd_ = end;
|
||
|
}
|
||
|
|
||
|
#region Instance Fields
|
||
|
private byte[] window_;
|
||
|
private int windowStart_;
|
||
|
private int windowEnd_;
|
||
|
|
||
|
private uint buffer_;
|
||
|
private int bitsInBuffer_;
|
||
|
#endregion
|
||
|
}
|
||
|
}
|