ASCU_ALL/PrintPDF/PdfSharp/SilverlightInternals/AgDrawingContext.cs

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2020-09-04 12:49:15 +05:00
#region PDFsharp - A .NET library for processing PDF
//
// Authors:
// Stefan Lange
//
// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
#if SILVERLIGHT
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Controls;
using System.Windows.Shapes;
using PdfSharp.Drawing;
using PdfSharp.Internal;
// ReSharper disable ConvertPropertyToExpressionBody
namespace System.Windows.Media
{
/// <summary>
/// The WPF graphic system has the DrawingContext class that implements the low-level
/// primitives for retained drawing. The lowest level in Silverlight a some non-aggregated
/// UI elements like several Shape objects, TextBlock and Glyphs.
/// This Silverlight version of DrawingContext simplyfies the implementation of XGraphics.
/// It converts function calls to DrawingContext into UI elements layered on Canvas
/// objects.
/// </summary>
internal class AgDrawingContext
{
/// <summary>
/// Initializes a new instance of the <see cref="AgDrawingContext"/> class.
/// Drawing creates objects that are placed on the specified canvas.
/// </summary>
internal AgDrawingContext(Canvas canvas)
{
if (canvas == null)
throw new ArgumentNullException("canvas");
// The size of the canvas is not used and does not matter.
// The properties of the canvas are not modified. Instead a new
// canvas is added to its Children list.
_canvasStack.Push(canvas);
PushCanvas();
}
public void Close()
{
// There is nothing to close in Silverlight.
}
// There are no drawing objects in Silverlight.
//public void DrawDrawing(Drawing drawing);
public void DrawEllipse(Brush brush, Pen pen, Point center, double radiusX, double radiusY)
{
Ellipse ellipse = new Ellipse();
SetupShape(ellipse, center.X - radiusX, center.Y - radiusY, radiusX * 2, radiusY * 2, brush, pen);
ellipse.Fill = brush;
ActiveCanvas.Children.Add(ellipse);
}
//public void DrawEllipse(Brush brush, Pen pen, Point center, AnimationClock centerAnimations, double radiusX, AnimationClock radiusXAnimations, double radiusY, AnimationClock radiusYAnimations);
public void DrawGeometry(Brush brush, Pen pen, Geometry geometry)
{
Path path = new Path();
SetupShape(path, 0, 0, Double.NaN, Double.NaN, brush, pen);
path.Data = geometry;
ActiveCanvas.Children.Add(path);
}
public void DrawPath(Brush brush, Pen pen, Path path)
{
SetupShape(path, brush, pen);
ActiveCanvas.Children.Add(path);
}
//public void DrawGlyphRun(Brush foregroundBrush, GlyphRun glyphRun);
public void DrawImage(ImageSource imageSource, Rect rectangle)
{
// TODO
Image image = new Image();
image.Source = imageSource;
Canvas.SetLeft(image, rectangle.X);
Canvas.SetTop(image, rectangle.Y);
image.Width = rectangle.Width;
image.Height = rectangle.Height;
ActiveCanvas.Children.Add(image);
}
public void DrawLine(Pen pen, Point point0, Point point1)
{
#if true
Line line = new Line();
SetupShape(line, 0, 0, Double.NaN, Double.NaN, null, pen);
line.X1 = point0.X;
line.Y1 = point0.Y;
line.X2 = point1.X;
line.Y2 = point1.Y;
ActiveCanvas.Children.Add(line);
#else
Line line = new Line();
double x = Math.Min(point0.X, point1.X);
double y = Math.Min(point0.Y, point1.Y);
// Prevent clipping thick lines parallel to shape boundaries.
double delta = 0; // 2 * pen.Thickness;
//SetupShape(line, x - delta, y - delta, width + 2 * delta, height + 2 * delta, null, pen);
SetupShape(line, x - delta, y - delta, Double.NaN, Double.NaN, null, pen);
line.X1 = point0.X - x + delta;
line.Y1 = point0.Y - y + delta;
line.X2 = point1.X - x + delta;
line.Y2 = point1.Y - y + delta;
ActiveCanvas.Children.Add(line);
#endif
}
public void DrawRectangle(Brush brush, Pen pen, Rect rect)
{
Rectangle rectangle = new Rectangle();
SetupShape(rectangle, rect.X, rect.Y, rect.Width, rect.Height, brush, pen);
ActiveCanvas.Children.Add(rectangle);
}
public void DrawRoundedRectangle(Brush brush, Pen pen, Rect rect, double radiusX, double radiusY)
{
Rectangle rectangle = new Rectangle();
SetupShape(rectangle, rect.X, rect.Y, rect.Width, rect.Height, brush, pen);
rectangle.RadiusX = radiusX;
rectangle.RadiusY = radiusY;
ActiveCanvas.Children.Add(rectangle);
}
static void SetupShape(Shape shape, double x, double y, double width, double height, Brush brush, Pen pen)
{
if (width < 0) // nan < 0 is false
{
x += width;
width = -width;
}
if (height < 0)
{
y += height;
height = -height;
}
Canvas.SetLeft(shape, x);
Canvas.SetTop(shape, y);
// Setting a double dependency property to Double.NaN is not the same
// as simply not setting it. I consider this is a bug in the Silverlight run-time.
if (!DoubleUtil.IsNaN(width))
shape.Width = width;
if (!DoubleUtil.IsNaN(height))
shape.Height = height;
SetupShape(shape, brush, pen);
}
static void SetupShape(Shape shape, Brush brush, Pen pen)
{
shape.Fill = brush;
if (pen != null)
{
DoubleCollection dashArray = new DoubleCollection();
foreach (double value in pen.DashArray)
dashArray.Add(value);
shape.Stroke = pen.Brush;
shape.StrokeThickness = pen.Thickness;
shape.StrokeDashArray = dashArray;
shape.StrokeDashOffset = pen.DashOffset;
shape.StrokeStartLineCap = pen.StartLineCap;
shape.StrokeEndLineCap = pen.EndLineCap;
shape.StrokeDashCap = pen.DashCap;
shape.StrokeLineJoin = pen.LineJoin;
shape.StrokeMiterLimit = pen.MiterLimit;
}
}
//public void DrawRoundedRectangle(Brush brush, Pen pen, Rect rectangle, AnimationClock rectangleAnimations, double radiusX, AnimationClock radiusXAnimations, double radiusY, AnimationClock radiusYAnimations);
//public void DrawText(FormattedText formattedText, Point origin);
//public void DrawVideo(MediaPlayer player, Rect rectangle);
//public void DrawVideo(MediaPlayer player, Rect rectangle, AnimationClock rectangleAnimations);
public void Pop(int count)
{
Debug.Assert(_canvasStack.Count - 1 > count);
for (int idx = 0; idx < count; idx++)
_canvasStack.Pop();
}
public void PushClip(Geometry clipGeometry)
{
Canvas canvas = ActiveCanvas;
if (canvas.Children.Count > 0 || canvas.Clip != null)
canvas = PushCanvas();
canvas.Clip = clipGeometry;
}
//public void PushEffect(BitmapEffect effect, BitmapEffectInput effectInput);
//public void PushGuidelineSet(GuidelineSet guidelines);
public void PushOpacity(double opacity)
{
Canvas canvas = ActiveCanvas;
if (canvas.Children.Count > 0 || !DoubleUtil.IsNaN(canvas.Opacity))
canvas = PushCanvas();
canvas.Opacity = opacity;
}
//public void PushOpacity(double opacity, AnimationClock opacityAnimations);
public void PushOpacityMask(Brush opacityMask)
{
Canvas canvas = ActiveCanvas;
if (canvas.Children.Count > 0 || canvas.OpacityMask != null)
canvas = PushCanvas();
canvas.OpacityMask = opacityMask;
}
public void PushTransform(MatrixTransform transform)
{
Canvas canvas = ActiveCanvas;
if (canvas.Children.Count > 0 || canvas.RenderTransform != null)
canvas = PushCanvas();
canvas.RenderTransform = transform;
}
/// <summary>
/// Resembles the DrawString function of GDI+.
/// </summary>
[Obsolete("Text may be drawn at the wrong position. Requires update!")]
public void DrawString(XGraphics gfx, string text, XFont font, XBrush brush, XRect layoutRectangle, XStringFormat format)
{
double x = layoutRectangle.X;
double y = layoutRectangle.Y;
double lineSpace = font.GetHeight(); //old: font.GetHeight(gfx);
double cyAscent = lineSpace * font.CellAscent / font.CellSpace;
double cyDescent = lineSpace * font.CellDescent / font.CellSpace;
bool bold = (font.Style & XFontStyle.Bold) != 0;
bool italic = (font.Style & XFontStyle.Italic) != 0;
bool strikeout = (font.Style & XFontStyle.Strikeout) != 0;
bool underline = (font.Style & XFontStyle.Underline) != 0;
//Debug.Assert(font.GlyphTypeface != null);
TextBlock textBlock = new TextBlock(); //FontHelper.CreateTextBlock(text, font.GlyphTypeface, font.Size, brush.RealizeWpfBrush());
if (layoutRectangle.Width > 0)
textBlock.Width = layoutRectangle.Width;
switch (format.Alignment)
{
case XStringAlignment.Near:
textBlock.TextAlignment = TextAlignment.Left;
break;
case XStringAlignment.Center:
textBlock.TextAlignment = TextAlignment.Center;
break;
case XStringAlignment.Far:
textBlock.TextAlignment = TextAlignment.Right;
break;
}
if (gfx.PageDirection == XPageDirection.Downwards)
{
switch (format.LineAlignment)
{
case XLineAlignment.Near:
//y += cyAscent;
break;
case XLineAlignment.Center:
// TODO use CapHeight. PDFlib also uses 3/4 of ascent
y += (layoutRectangle.Height - textBlock.ActualHeight) / 2;
//y += -formattedText.Baseline + (font.Size * font.Metrics.CapHeight / font.unitsPerEm / 2) + layoutRectangle.Height / 2;
break;
case XLineAlignment.Far:
y += layoutRectangle.Height - textBlock.ActualHeight;
//y -= textBlock.ActualHeight; //-formattedText.Baseline - cyDescent + layoutRectangle.Height;
break;
case XLineAlignment.BaseLine:
//#if !WINDOWS_PHONE
y -= textBlock.BaselineOffset;
//#else
// // No BaselineOffset in Silverlight WP yet.
// //y -= textBlock.BaselineOffset;
//#endif
break;
}
}
else
{
throw new NotImplementedException("XPageDirection.Downwards");
}
//if (bold && !descriptor.IsBoldFace)
//{
// // TODO: emulate bold by thicker outline
//}
//if (italic && !descriptor.IsBoldFace)
//{
// // TODO: emulate italic by shearing transformation
//}
if (underline)
textBlock.TextDecorations = TextDecorations.Underline;
// No strikethrough in Silverlight
//if (strikeout)
//{
// formattedText.SetTextDecorations(TextDecorations.Strikethrough);
// //double strikeoutPosition = lineSpace * realizedFont.FontDescriptor.descriptor.StrikeoutPosition / font.cellSpace;
// //double strikeoutSize = lineSpace * realizedFont.FontDescriptor.descriptor.StrikeoutSize / font.cellSpace;
// //DrawRectangle(null, brush, x, y - strikeoutPosition - strikeoutSize, width, strikeoutSize);
//}
Canvas.SetLeft(textBlock, x);
Canvas.SetTop(textBlock, y);
ActiveCanvas.Children.Add(textBlock);
}
///// <summary>
///// Resembles the MeasureString function of GDI+.
///// </summary>
//[Obsolete("Use XGraphics.MeasureString()")]
//public XSize MeasureString(XGraphics gfx, string text, XFont font, XStringFormat stringFormat)
//{
// //Debug.Assert(font.GlyphTypeface != null);
// TextBlock textBlock = new TextBlock(); //FontHelper.CreateTextBlock(text, font.GlyphTypeface, font.Size, null);
// // Looks very much like a hack, but is the recommended way documented by Microsoft.
// return new XSize(textBlock.ActualWidth, textBlock.ActualHeight);
//}
/// <summary>
/// Create new canvas and add it to the children of the current canvas.
/// </summary>
internal Canvas PushCanvas()
{
Canvas canvas = new Canvas();
ActiveCanvas.Children.Add(canvas);
_canvasStack.Push(canvas);
return canvas;
}
/// <summary>
/// Gets the currently active canvas.
/// </summary>
Canvas ActiveCanvas
{
get { return _canvasStack.Peek(); }
}
/// <summary>
/// Gets the nesting level of Canvas objects.
/// </summary>
internal int Level
{
get { return _canvasStack.Count; }
}
readonly Stack<Canvas> _canvasStack = new Stack<Canvas>();
}
}
#endif