ASCU_ALL/PrintPDF/PdfSharp/Drawing.BarCodes/Code3of9Standard.cs

272 lines
11 KiB
C#
Raw Normal View History

2020-09-04 12:49:15 +05:00
#region PDFsharp - A .NET library for processing PDF
//
// Authors:
// Klaus Potzesny
//
// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
using System;
namespace PdfSharp.Drawing.BarCodes
{
/// <summary>
/// Imlpementation of the Code 3 of 9 bar code.
/// </summary>
// ReSharper disable once InconsistentNaming
public class Code3of9Standard : ThickThinBarCode
{
/// <summary>
/// Initializes a new instance of Standard3of9.
/// </summary>
public Code3of9Standard()
: base("", XSize.Empty, CodeDirection.LeftToRight)
{ }
/// <summary>
/// Initializes a new instance of Standard3of9.
/// </summary>
public Code3of9Standard(string code)
: base(code, XSize.Empty, CodeDirection.LeftToRight)
{ }
/// <summary>
/// Initializes a new instance of Standard3of9.
/// </summary>
public Code3of9Standard(string code, XSize size)
: base(code, size, CodeDirection.LeftToRight)
{ }
/// <summary>
/// Initializes a new instance of Standard3of9.
/// </summary>
public Code3of9Standard(string code, XSize size, CodeDirection direction)
: base(code, size, direction)
{ }
/// <summary>
/// Returns an array of size 9 that represents the thick (true) and thin (false) lines and spaces
/// representing the specified digit.
/// </summary>
/// <param name="ch">The character to represent.</param>
private static bool[] ThickThinLines(char ch)
{
return Lines["0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ-. $/+%*".IndexOf(ch)];
}
static readonly bool[][] Lines =
{
// '0'
new bool[] {false, false, false, true, true, false, true, false, false},
// '1'
new bool[] {true, false, false, true, false, false, false, false, true},
// '2'
new bool[] {false, false, true, true, false, false, false, false, true},
// '3'
new bool[] {true, false, true, true, false, false, false, false, false},
// '4'
new bool[] {false, false, false, true, true, false, false, false, true},
// '5'
new bool[] {true, false, false, true, true, false, false, false, false},
// '6'
new bool[] {false, false, true, true, true, false, false, false, false},
// '7'
new bool[] {false, false, false, true, false, false, true, false, true},
// '8'
new bool[] {true, false, false, true, false, false, true, false, false},
// '9'
new bool[] {false, false, true, true, false, false, true, false, false},
// 'A'
new bool[] {true, false, false, false, false, true, false, false, true},
// 'B'
new bool[] {false, false, true, false, false, true, false, false, true},
// 'C'
new bool[] {true, false, true, false, false, true, false, false, false},
// 'D'
new bool[] {false, false, false, false, true, true, false, false, true},
// 'E'
new bool[] {true, false, false, false, true, true, false, false, false},
// 'F'
new bool[] {false, false, true, false, true, true, false, false, false},
// 'G'
new bool[] {false, false, false, false, false, true, true, false, true},
// 'H'
new bool[] {true, false, false, false, false, true, true, false, false},
// 'I'
new bool[] {false, false, true, false, false, true, true, false, false},
// 'J'
new bool[] {false, false, false, false, true, true, true, false, false},
// 'K'
new bool[] {true, false, false, false, false, false, false, true, true},
// 'L'
new bool[] {false, false, true, false, false, false, false, true, true},
// 'M'
new bool[] {true, false, true, false, false, false, false, true, false},
// 'N'
new bool[] {false, false, false, false, true, false, false, true, true},
// 'O'
new bool[] {true, false, false, false, true, false, false, true, false},
// 'P':
new bool[] {false, false, true, false, true, false, false, true, false},
// 'Q'
new bool[] {false, false, false, false, false, false, true, true, true},
// 'R'
new bool[] {true, false, false, false, false, false, true, true, false},
// 'S'
new bool[] {false, false, true, false, false, false, true, true, false},
// 'T'
new bool[] {false, false, false, false, true, false, true, true, false},
// 'U'
new bool[] {true, true, false, false, false, false, false, false, true},
// 'V'
new bool[] {false, true, true, false, false, false, false, false, true},
// 'W'
new bool[] {true, true, true, false, false, false, false, false, false},
// 'X'
new bool[] {false, true, false, false, true, false, false, false, true},
// 'Y'
new bool[] {true, true, false, false, true, false, false, false, false},
// 'Z'
new bool[] {false, true, true, false, true, false, false, false, false},
// '-'
new bool[] {false, true, false, false, false, false, true, false, true},
// '.'
new bool[] {true, true, false, false, false, false, true, false, false},
// ' '
new bool[] {false, true, true, false, false, false, true, false, false},
// '$'
new bool[] {false, true, false, true, false, true, false, false, false},
// '/'
new bool[] {false, true, false, true, false, false, false, true, false},
// '+'
new bool[] {false, true, false, false, false, true, false, true, false},
// '%'
new bool[] {false, false, false, true, false, true, false, true, false},
// '*'
new bool[] {false, true, false, false, true, false, true, false, false},
};
/// <summary>
/// Calculates the thick and thin line widths,
/// taking into account the required rendering size.
/// </summary>
internal override void CalcThinBarWidth(BarCodeRenderInfo info)
{
/*
* The total width is the sum of the following parts:
* Starting lines = 3 * thick + 7 * thin
* +
* Code Representation = (3 * thick + 7 * thin) * code.Length
* +
* Stopping lines = 3 * thick + 6 * thin
*
* with r = relation ( = thick / thin), this results in
*
* Total width = (13 + 6 * r + (3 * r + 7) * code.Length) * thin
*/
double thinLineAmount = 13 + 6 * WideNarrowRatio + (3 * WideNarrowRatio + 7) * Text.Length;
info.ThinBarWidth = Size.Width / thinLineAmount;
}
/// <summary>
/// Checks the code to be convertible into an standard 3 of 9 bar code.
/// </summary>
/// <param name="text">The code to be checked.</param>
protected override void CheckCode(string text)
{
if (text == null)
throw new ArgumentNullException("text");
if (text.Length == 0)
throw new ArgumentException(BcgSR.Invalid3Of9Code(text));
foreach (char ch in text)
{
if ("0123456789ABCDEFGHIJKLMNOP'QRSTUVWXYZ-. $/+%*".IndexOf(ch) < 0)
throw new ArgumentException(BcgSR.Invalid3Of9Code(text));
}
}
/// <summary>
/// Renders the bar code.
/// </summary>
protected internal override void Render(XGraphics gfx, XBrush brush, XFont font, XPoint position)
{
XGraphicsState state = gfx.Save();
BarCodeRenderInfo info = new BarCodeRenderInfo(gfx, brush, font, position);
InitRendering(info);
info.CurrPosInString = 0;
//info.CurrPos = Center - Size / 2;
info.CurrPos = position - CalcDistance(AnchorType.TopLeft, Anchor, Size);
if (TurboBit)
RenderTurboBit(info, true);
RenderStart(info);
while (info.CurrPosInString < Text.Length)
{
RenderNextChar(info);
RenderGap(info, false);
}
RenderStop(info);
if (TurboBit)
RenderTurboBit(info, false);
if (TextLocation != TextLocation.None)
RenderText(info);
gfx.Restore(state);
}
private void RenderNextChar(BarCodeRenderInfo info)
{
RenderChar(info, Text[info.CurrPosInString]);
++info.CurrPosInString;
}
private void RenderChar(BarCodeRenderInfo info, char ch)
{
bool[] thickThinLines = ThickThinLines(ch);
int idx = 0;
while (idx < 9)
{
RenderBar(info, thickThinLines[idx]);
if (idx < 8)
RenderGap(info, thickThinLines[idx + 1]);
idx += 2;
}
}
private void RenderStart(BarCodeRenderInfo info)
{
RenderChar(info, '*');
RenderGap(info, false);
}
private void RenderStop(BarCodeRenderInfo info)
{
RenderChar(info, '*');
}
}
}