209 lines
7.5 KiB
C#
209 lines
7.5 KiB
C#
|
#region PDFsharp - A .NET library for processing PDF
|
|||
|
//
|
|||
|
// Authors:
|
|||
|
// Microsoft
|
|||
|
//
|
|||
|
// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
|
|||
|
//
|
|||
|
// http://www.pdfsharp.com
|
|||
|
// http://sourceforge.net/projects/pdfsharp
|
|||
|
//
|
|||
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|||
|
// copy of this software and associated documentation files (the "Software"),
|
|||
|
// to deal in the Software without restriction, including without limitation
|
|||
|
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|||
|
// and/or sell copies of the Software, and to permit persons to whom the
|
|||
|
// Software is furnished to do so, subject to the following conditions:
|
|||
|
//
|
|||
|
// The above copyright notice and this permission notice shall be included
|
|||
|
// in all copies or substantial portions of the Software.
|
|||
|
//
|
|||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|||
|
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|||
|
// DEALINGS IN THE SOFTWARE.
|
|||
|
#endregion
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
#if !EDF_CORE
|
|||
|
using PdfSharp.Drawing;
|
|||
|
#else
|
|||
|
using PdfSharp.Drawing;
|
|||
|
#endif
|
|||
|
|
|||
|
#if !EDF_CORE
|
|||
|
namespace PdfSharp.Internal
|
|||
|
#else
|
|||
|
namespace Edf.Internal
|
|||
|
#endif
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Some floating point utilities. Partially reflected from WPF, later equalized with original source code.
|
|||
|
/// </summary>
|
|||
|
internal static class DoubleUtil
|
|||
|
{
|
|||
|
const double Epsilon = 2.2204460492503131E-16; // smallest such that 1.0 + Epsilon != 1.0
|
|||
|
private const double TenTimesEpsilon = 10.0 * Epsilon;
|
|||
|
const float FloatMinimum = 1.175494E-38f;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the values are so close that they can be considered as equal.
|
|||
|
/// </summary>
|
|||
|
public static bool AreClose(double value1, double value2)
|
|||
|
{
|
|||
|
//if (value1 == value2)
|
|||
|
if (value1.Equals(value2))
|
|||
|
return true;
|
|||
|
// This computes (|value1-value2| / (|value1| + |value2| + 10.0)) < Epsilon
|
|||
|
double eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0) * Epsilon;
|
|||
|
double delta = value1 - value2;
|
|||
|
return (-eps < delta) && (eps > delta);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the values are so close that they can be considered as equal.
|
|||
|
/// </summary>
|
|||
|
public static bool AreRoughlyEqual(double value1, double value2, int decimalPlace)
|
|||
|
{
|
|||
|
if (value1 == value2)
|
|||
|
return true;
|
|||
|
return Math.Abs(value1 - value2) < decs[decimalPlace];
|
|||
|
}
|
|||
|
static readonly double[] decs = { 1, 1E-1, 1E-2, 1E-3, 1E-4, 1E-5, 1E-6, 1E-7, 1E-8, 1E-9, 1E-10, 1E-11, 1E-12, 1E-13, 1E-14, 1E-15, 1E-16 };
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the values are so close that they can be considered as equal.
|
|||
|
/// </summary>
|
|||
|
public static bool AreClose(XPoint point1, XPoint point2)
|
|||
|
{
|
|||
|
return AreClose(point1.X, point2.X) && AreClose(point1.Y, point2.Y);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the values are so close that they can be considered as equal.
|
|||
|
/// </summary>
|
|||
|
public static bool AreClose(XRect rect1, XRect rect2)
|
|||
|
{
|
|||
|
if (rect1.IsEmpty)
|
|||
|
return rect2.IsEmpty;
|
|||
|
return !rect2.IsEmpty && AreClose(rect1.X, rect2.X) && AreClose(rect1.Y, rect2.Y) &&
|
|||
|
AreClose(rect1.Height, rect2.Height) && AreClose(rect1.Width, rect2.Width);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the values are so close that they can be considered as equal.
|
|||
|
/// </summary>
|
|||
|
public static bool AreClose(XSize size1, XSize size2)
|
|||
|
{
|
|||
|
return AreClose(size1.Width, size2.Width) && AreClose(size1.Height, size2.Height);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the values are so close that they can be considered as equal.
|
|||
|
/// </summary>
|
|||
|
public static bool AreClose(XVector vector1, XVector vector2)
|
|||
|
{
|
|||
|
return AreClose(vector1.X, vector2.X) && AreClose(vector1.Y, vector2.Y);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether value1 is greater than value2 and the values are not close to each other.
|
|||
|
/// </summary>
|
|||
|
public static bool GreaterThan(double value1, double value2)
|
|||
|
{
|
|||
|
return value1 > value2 && !AreClose(value1, value2);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether value1 is greater than value2 or the values are close to each other.
|
|||
|
/// </summary>
|
|||
|
public static bool GreaterThanOrClose(double value1, double value2)
|
|||
|
{
|
|||
|
return value1 > value2 || AreClose(value1, value2);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether value1 is less than value2 and the values are not close to each other.
|
|||
|
/// </summary>
|
|||
|
public static bool LessThan(double value1, double value2)
|
|||
|
{
|
|||
|
return value1 < value2 && !AreClose(value1, value2);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether value1 is less than value2 or the values are close to each other.
|
|||
|
/// </summary>
|
|||
|
public static bool LessThanOrClose(double value1, double value2)
|
|||
|
{
|
|||
|
return value1 < value2 || AreClose(value1, value2);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the value is between 0 and 1 or close to 0 or 1.
|
|||
|
/// </summary>
|
|||
|
public static bool IsBetweenZeroAndOne(double value)
|
|||
|
{
|
|||
|
return GreaterThanOrClose(value, 0) && LessThanOrClose(value, 1);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the value is not a number.
|
|||
|
/// </summary>
|
|||
|
public static bool IsNaN(double value)
|
|||
|
{
|
|||
|
NanUnion t = new NanUnion();
|
|||
|
t.DoubleValue = value;
|
|||
|
|
|||
|
ulong exp = t.UintValue & 0xfff0000000000000;
|
|||
|
ulong man = t.UintValue & 0x000fffffffffffff;
|
|||
|
|
|||
|
return (exp == 0x7ff0000000000000 || exp == 0xfff0000000000000) && (man != 0);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether at least one of the four rectangle values is not a number.
|
|||
|
/// </summary>
|
|||
|
public static bool RectHasNaN(XRect r)
|
|||
|
{
|
|||
|
return IsNaN(r.X) || IsNaN(r.Y) || IsNaN(r.Height) || IsNaN(r.Width);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the value is 1 or close to 1.
|
|||
|
/// </summary>
|
|||
|
public static bool IsOne(double value)
|
|||
|
{
|
|||
|
return Math.Abs(value - 1.0) < TenTimesEpsilon;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates whether the value is 0 or close to 0.
|
|||
|
/// </summary>
|
|||
|
public static bool IsZero(double value)
|
|||
|
{
|
|||
|
return Math.Abs(value) < TenTimesEpsilon;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Converts a double to integer.
|
|||
|
/// </summary>
|
|||
|
public static int DoubleToInt(double value)
|
|||
|
{
|
|||
|
return 0 < value ? (int)(value + 0.5) : (int)(value - 0.5);
|
|||
|
}
|
|||
|
|
|||
|
[StructLayout(LayoutKind.Explicit)]
|
|||
|
struct NanUnion
|
|||
|
{
|
|||
|
[FieldOffset(0)]
|
|||
|
internal double DoubleValue;
|
|||
|
[FieldOffset(0)]
|
|||
|
internal readonly ulong UintValue;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|