ASCU_ALL/PrintPDF/PdfSharp.Charting/Charting.Renderers/LegendRenderer.cs

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2020-09-04 12:49:15 +05:00
#region PDFsharp Charting - A .NET charting library based on PDFsharp
//
// Authors:
// Niklas Schneider
//
// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
using System;
using PdfSharp.Drawing;
namespace PdfSharp.Charting.Renderers
{
/// <summary>
/// Represents the legend renderer for all chart types.
/// </summary>
internal abstract class LegendRenderer : Renderer
{
/// <summary>
/// Initializes a new instance of the LegendRenderer class with the specified renderer parameters.
/// </summary>
internal LegendRenderer(RendererParameters parms)
: base(parms)
{ }
/// <summary>
/// Layouts and calculates the space used by the legend.
/// </summary>
internal override void Format()
{
ChartRendererInfo cri = (ChartRendererInfo)_rendererParms.RendererInfo;
LegendRendererInfo lri = cri.legendRendererInfo;
if (lri == null)
return;
RendererParameters parms = new RendererParameters();
parms.Graphics = _rendererParms.Graphics;
bool verticalLegend = (lri._legend._docking == DockingType.Left || lri._legend._docking == DockingType.Right);
XSize maxMarkerArea = new XSize();
LegendEntryRenderer ler = new LegendEntryRenderer(parms);
foreach (LegendEntryRendererInfo leri in lri.Entries)
{
parms.RendererInfo = leri;
ler.Format();
maxMarkerArea.Width = Math.Max(leri.MarkerArea.Width, maxMarkerArea.Width);
maxMarkerArea.Height = Math.Max(leri.MarkerArea.Height, maxMarkerArea.Height);
if (verticalLegend)
{
lri.Width = Math.Max(lri.Width, leri.Width);
lri.Height += leri.Height;
}
else
{
lri.Width += leri.Width;
lri.Height = Math.Max(lri.Height, leri.Height);
}
}
// Add padding to left, right, top and bottom
int paddingFactor = 1;
if (lri.BorderPen != null)
paddingFactor = 2;
lri.Width += (LegendRenderer.LeftPadding + LegendRenderer.RightPadding) * paddingFactor;
lri.Height += (LegendRenderer.TopPadding + LegendRenderer.BottomPadding) * paddingFactor;
if (verticalLegend)
lri.Height += LegendRenderer.EntrySpacing * (lri.Entries.Length - 1);
else
lri.Width += LegendRenderer.EntrySpacing * (lri.Entries.Length - 1);
foreach (LegendEntryRendererInfo leri in lri.Entries)
leri.MarkerArea = maxMarkerArea;
}
/// <summary>
/// Draws the legend.
/// </summary>
internal override void Draw()
{
ChartRendererInfo cri = (ChartRendererInfo)_rendererParms.RendererInfo;
LegendRendererInfo lri = cri.legendRendererInfo;
if (lri == null)
return;
XGraphics gfx = _rendererParms.Graphics;
RendererParameters parms = new RendererParameters();
parms.Graphics = gfx;
LegendEntryRenderer ler = new LegendEntryRenderer(parms);
bool verticalLegend = (lri._legend._docking == DockingType.Left || lri._legend._docking == DockingType.Right);
int paddingFactor = 1;
if (lri.BorderPen != null)
paddingFactor = 2;
XRect legendRect = lri.Rect;
legendRect.X += LegendRenderer.LeftPadding * paddingFactor;
legendRect.Y += LegendRenderer.TopPadding * paddingFactor;
foreach (LegendEntryRendererInfo leri in cri.legendRendererInfo.Entries)
{
XRect entryRect = legendRect;
entryRect.Width = leri.Width;
entryRect.Height = leri.Height;
leri.Rect = entryRect;
parms.RendererInfo = leri;
ler.Draw();
if (verticalLegend)
legendRect.Y += entryRect.Height + LegendRenderer.EntrySpacing;
else
legendRect.X += entryRect.Width + LegendRenderer.EntrySpacing;
}
// Draw border around legend
if (lri.BorderPen != null)
{
XRect borderRect = lri.Rect;
borderRect.X += LegendRenderer.LeftPadding;
borderRect.Y += LegendRenderer.TopPadding;
borderRect.Width -= LegendRenderer.LeftPadding + LegendRenderer.RightPadding;
borderRect.Height -= LegendRenderer.TopPadding + LegendRenderer.BottomPadding;
gfx.DrawRectangle(lri.BorderPen, borderRect);
}
}
/// <summary>
/// Used to insert a padding on the left.
/// </summary>
protected const double LeftPadding = 6;
/// <summary>
/// Used to insert a padding on the right.
/// </summary>
protected const double RightPadding = 6;
/// <summary>
/// Used to insert a padding at the top.
/// </summary>
protected const double TopPadding = 6;
/// <summary>
/// Used to insert a padding at the bottom.
/// </summary>
protected const double BottomPadding = 6;
/// <summary>
/// Used to insert a padding between entries.
/// </summary>
protected const double EntrySpacing = 5;
/// <summary>
/// Default line width used for the legend's border.
/// </summary>
protected const double DefaultLineWidth = 0.14; // 0.05 mm
}
}