180 lines
6.8 KiB
C#
180 lines
6.8 KiB
C#
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#region PDFsharp Charting - A .NET charting library based on PDFsharp
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//
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// Authors:
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// Niklas Schneider
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//
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// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
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//
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// http://www.pdfsharp.com
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// http://sourceforge.net/projects/pdfsharp
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#endregion
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using System;
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using PdfSharp.Drawing;
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namespace PdfSharp.Charting.Renderers
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{
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/// <summary>
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/// Represents the legend renderer for all chart types.
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/// </summary>
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internal abstract class LegendRenderer : Renderer
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{
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/// <summary>
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/// Initializes a new instance of the LegendRenderer class with the specified renderer parameters.
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/// </summary>
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internal LegendRenderer(RendererParameters parms)
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: base(parms)
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{ }
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/// <summary>
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/// Layouts and calculates the space used by the legend.
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/// </summary>
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internal override void Format()
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{
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ChartRendererInfo cri = (ChartRendererInfo)_rendererParms.RendererInfo;
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LegendRendererInfo lri = cri.legendRendererInfo;
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if (lri == null)
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return;
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RendererParameters parms = new RendererParameters();
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parms.Graphics = _rendererParms.Graphics;
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bool verticalLegend = (lri._legend._docking == DockingType.Left || lri._legend._docking == DockingType.Right);
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XSize maxMarkerArea = new XSize();
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LegendEntryRenderer ler = new LegendEntryRenderer(parms);
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foreach (LegendEntryRendererInfo leri in lri.Entries)
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{
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parms.RendererInfo = leri;
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ler.Format();
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maxMarkerArea.Width = Math.Max(leri.MarkerArea.Width, maxMarkerArea.Width);
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maxMarkerArea.Height = Math.Max(leri.MarkerArea.Height, maxMarkerArea.Height);
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if (verticalLegend)
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{
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lri.Width = Math.Max(lri.Width, leri.Width);
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lri.Height += leri.Height;
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}
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else
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{
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lri.Width += leri.Width;
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lri.Height = Math.Max(lri.Height, leri.Height);
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}
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}
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// Add padding to left, right, top and bottom
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int paddingFactor = 1;
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if (lri.BorderPen != null)
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paddingFactor = 2;
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lri.Width += (LegendRenderer.LeftPadding + LegendRenderer.RightPadding) * paddingFactor;
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lri.Height += (LegendRenderer.TopPadding + LegendRenderer.BottomPadding) * paddingFactor;
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if (verticalLegend)
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lri.Height += LegendRenderer.EntrySpacing * (lri.Entries.Length - 1);
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else
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lri.Width += LegendRenderer.EntrySpacing * (lri.Entries.Length - 1);
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foreach (LegendEntryRendererInfo leri in lri.Entries)
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leri.MarkerArea = maxMarkerArea;
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}
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/// <summary>
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/// Draws the legend.
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/// </summary>
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internal override void Draw()
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{
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ChartRendererInfo cri = (ChartRendererInfo)_rendererParms.RendererInfo;
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LegendRendererInfo lri = cri.legendRendererInfo;
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if (lri == null)
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return;
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XGraphics gfx = _rendererParms.Graphics;
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RendererParameters parms = new RendererParameters();
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parms.Graphics = gfx;
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LegendEntryRenderer ler = new LegendEntryRenderer(parms);
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bool verticalLegend = (lri._legend._docking == DockingType.Left || lri._legend._docking == DockingType.Right);
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int paddingFactor = 1;
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if (lri.BorderPen != null)
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paddingFactor = 2;
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XRect legendRect = lri.Rect;
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legendRect.X += LegendRenderer.LeftPadding * paddingFactor;
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legendRect.Y += LegendRenderer.TopPadding * paddingFactor;
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foreach (LegendEntryRendererInfo leri in cri.legendRendererInfo.Entries)
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{
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XRect entryRect = legendRect;
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entryRect.Width = leri.Width;
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entryRect.Height = leri.Height;
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leri.Rect = entryRect;
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parms.RendererInfo = leri;
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ler.Draw();
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if (verticalLegend)
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legendRect.Y += entryRect.Height + LegendRenderer.EntrySpacing;
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else
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legendRect.X += entryRect.Width + LegendRenderer.EntrySpacing;
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}
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// Draw border around legend
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if (lri.BorderPen != null)
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{
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XRect borderRect = lri.Rect;
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borderRect.X += LegendRenderer.LeftPadding;
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borderRect.Y += LegendRenderer.TopPadding;
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borderRect.Width -= LegendRenderer.LeftPadding + LegendRenderer.RightPadding;
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borderRect.Height -= LegendRenderer.TopPadding + LegendRenderer.BottomPadding;
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gfx.DrawRectangle(lri.BorderPen, borderRect);
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}
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}
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/// <summary>
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/// Used to insert a padding on the left.
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/// </summary>
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protected const double LeftPadding = 6;
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/// <summary>
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/// Used to insert a padding on the right.
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/// </summary>
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protected const double RightPadding = 6;
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/// <summary>
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/// Used to insert a padding at the top.
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/// </summary>
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protected const double TopPadding = 6;
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/// <summary>
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/// Used to insert a padding at the bottom.
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/// </summary>
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protected const double BottomPadding = 6;
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/// <summary>
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/// Used to insert a padding between entries.
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/// </summary>
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protected const double EntrySpacing = 5;
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/// <summary>
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/// Default line width used for the legend's border.
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/// </summary>
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protected const double DefaultLineWidth = 0.14; // 0.05 mm
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}
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}
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