307 lines
9.2 KiB
C#
307 lines
9.2 KiB
C#
|
// PendingBuffer.cs
|
||
|
//
|
||
|
// Copyright (C) 2001 Mike Krueger
|
||
|
// Copyright (C) 2004 John Reilly
|
||
|
//
|
||
|
// This file was translated from java, it was part of the GNU Classpath
|
||
|
// Copyright (C) 2001 Free Software Foundation, Inc.
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License
|
||
|
// as published by the Free Software Foundation; either version 2
|
||
|
// of the License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
//
|
||
|
// Linking this library statically or dynamically with other modules is
|
||
|
// making a combined work based on this library. Thus, the terms and
|
||
|
// conditions of the GNU General Public License cover the whole
|
||
|
// combination.
|
||
|
//
|
||
|
// As a special exception, the copyright holders of this library give you
|
||
|
// permission to link this library with independent modules to produce an
|
||
|
// executable, regardless of the license terms of these independent
|
||
|
// modules, and to copy and distribute the resulting executable under
|
||
|
// terms of your choice, provided that you also meet, for each linked
|
||
|
// independent module, the terms and conditions of the license of that
|
||
|
// module. An independent module is a module which is not derived from
|
||
|
// or based on this library. If you modify this library, you may extend
|
||
|
// this exception to your version of the library, but you are not
|
||
|
// obligated to do so. If you do not wish to do so, delete this
|
||
|
// exception statement from your version.
|
||
|
|
||
|
using System;
|
||
|
|
||
|
namespace PdfSharp.SharpZipLib.Zip.Compression
|
||
|
{
|
||
|
|
||
|
/// <summary>
|
||
|
/// This class is general purpose class for writing data to a buffer.
|
||
|
///
|
||
|
/// It allows you to write bits as well as bytes
|
||
|
/// Based on DeflaterPending.java
|
||
|
///
|
||
|
/// Author of the original java version: Jochen Hoenicke
|
||
|
/// </summary>
|
||
|
internal class PendingBuffer
|
||
|
{
|
||
|
#region Instance Fields
|
||
|
/// <summary>
|
||
|
/// Internal work buffer
|
||
|
/// </summary>
|
||
|
byte[] buffer_;
|
||
|
|
||
|
int start;
|
||
|
int end;
|
||
|
|
||
|
uint bits;
|
||
|
int bitCount;
|
||
|
#endregion
|
||
|
|
||
|
#region Constructors
|
||
|
/// <summary>
|
||
|
/// construct instance using default buffer size of 4096
|
||
|
/// </summary>
|
||
|
public PendingBuffer()
|
||
|
: this(4096)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// construct instance using specified buffer size
|
||
|
/// </summary>
|
||
|
/// <param name="bufferSize">
|
||
|
/// size to use for internal buffer
|
||
|
/// </param>
|
||
|
public PendingBuffer(int bufferSize)
|
||
|
{
|
||
|
buffer_ = new byte[bufferSize];
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
/// <summary>
|
||
|
/// Clear internal state/buffers
|
||
|
/// </summary>
|
||
|
public void Reset()
|
||
|
{
|
||
|
start = end = bitCount = 0;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Write a byte to buffer
|
||
|
/// </summary>
|
||
|
/// <param name="value">
|
||
|
/// The value to write
|
||
|
/// </param>
|
||
|
public void WriteByte(int value)
|
||
|
{
|
||
|
#if DebugDeflation
|
||
|
if (DeflaterConstants.DEBUGGING && (start != 0) )
|
||
|
{
|
||
|
throw new SharpZipBaseException("Debug check: start != 0");
|
||
|
}
|
||
|
#endif
|
||
|
buffer_[end++] = unchecked((byte)value);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Write a short value to buffer LSB first
|
||
|
/// </summary>
|
||
|
/// <param name="value">
|
||
|
/// The value to write.
|
||
|
/// </param>
|
||
|
public void WriteShort(int value)
|
||
|
{
|
||
|
#if DebugDeflation
|
||
|
if (DeflaterConstants.DEBUGGING && (start != 0) )
|
||
|
{
|
||
|
throw new SharpZipBaseException("Debug check: start != 0");
|
||
|
}
|
||
|
#endif
|
||
|
buffer_[end++] = unchecked((byte)value);
|
||
|
buffer_[end++] = unchecked((byte)(value >> 8));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// write an integer LSB first
|
||
|
/// </summary>
|
||
|
/// <param name="value">The value to write.</param>
|
||
|
public void WriteInt(int value)
|
||
|
{
|
||
|
#if DebugDeflation
|
||
|
if (DeflaterConstants.DEBUGGING && (start != 0) )
|
||
|
{
|
||
|
throw new SharpZipBaseException("Debug check: start != 0");
|
||
|
}
|
||
|
#endif
|
||
|
buffer_[end++] = unchecked((byte)value);
|
||
|
buffer_[end++] = unchecked((byte)(value >> 8));
|
||
|
buffer_[end++] = unchecked((byte)(value >> 16));
|
||
|
buffer_[end++] = unchecked((byte)(value >> 24));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Write a block of data to buffer
|
||
|
/// </summary>
|
||
|
/// <param name="block">data to write</param>
|
||
|
/// <param name="offset">offset of first byte to write</param>
|
||
|
/// <param name="length">number of bytes to write</param>
|
||
|
public void WriteBlock(byte[] block, int offset, int length)
|
||
|
{
|
||
|
#if DebugDeflation
|
||
|
if (DeflaterConstants.DEBUGGING && (start != 0) )
|
||
|
{
|
||
|
throw new SharpZipBaseException("Debug check: start != 0");
|
||
|
}
|
||
|
#endif
|
||
|
System.Array.Copy(block, offset, buffer_, end, length);
|
||
|
end += length;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The number of bits written to the buffer
|
||
|
/// </summary>
|
||
|
public int BitCount
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return bitCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Align internal buffer on a byte boundary
|
||
|
/// </summary>
|
||
|
public void AlignToByte()
|
||
|
{
|
||
|
#if DebugDeflation
|
||
|
if (DeflaterConstants.DEBUGGING && (start != 0) )
|
||
|
{
|
||
|
throw new SharpZipBaseException("Debug check: start != 0");
|
||
|
}
|
||
|
#endif
|
||
|
if (bitCount > 0)
|
||
|
{
|
||
|
buffer_[end++] = unchecked((byte)bits);
|
||
|
if (bitCount > 8)
|
||
|
{
|
||
|
buffer_[end++] = unchecked((byte)(bits >> 8));
|
||
|
}
|
||
|
}
|
||
|
bits = 0;
|
||
|
bitCount = 0;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Write bits to internal buffer
|
||
|
/// </summary>
|
||
|
/// <param name="b">source of bits</param>
|
||
|
/// <param name="count">number of bits to write</param>
|
||
|
public void WriteBits(int b, int count)
|
||
|
{
|
||
|
#if DebugDeflation
|
||
|
if (DeflaterConstants.DEBUGGING && (start != 0) )
|
||
|
{
|
||
|
throw new SharpZipBaseException("Debug check: start != 0");
|
||
|
}
|
||
|
|
||
|
// if (DeflaterConstants.DEBUGGING) {
|
||
|
// //Console.WriteLine("writeBits("+b+","+count+")");
|
||
|
// }
|
||
|
#endif
|
||
|
bits |= (uint)(b << bitCount);
|
||
|
bitCount += count;
|
||
|
if (bitCount >= 16)
|
||
|
{
|
||
|
buffer_[end++] = unchecked((byte)bits);
|
||
|
buffer_[end++] = unchecked((byte)(bits >> 8));
|
||
|
bits >>= 16;
|
||
|
bitCount -= 16;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Write a short value to internal buffer most significant byte first
|
||
|
/// </summary>
|
||
|
/// <param name="s">value to write</param>
|
||
|
public void WriteShortMSB(int s)
|
||
|
{
|
||
|
#if DebugDeflation
|
||
|
if (DeflaterConstants.DEBUGGING && (start != 0) )
|
||
|
{
|
||
|
throw new SharpZipBaseException("Debug check: start != 0");
|
||
|
}
|
||
|
#endif
|
||
|
buffer_[end++] = unchecked((byte)(s >> 8));
|
||
|
buffer_[end++] = unchecked((byte)s);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicates if buffer has been flushed
|
||
|
/// </summary>
|
||
|
public bool IsFlushed
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return end == 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Flushes the pending buffer into the given output array. If the
|
||
|
/// output array is to small, only a partial flush is done.
|
||
|
/// </summary>
|
||
|
/// <param name="output">The output array.</param>
|
||
|
/// <param name="offset">The offset into output array.</param>
|
||
|
/// <param name="length">The maximum number of bytes to store.</param>
|
||
|
/// <returns>The number of bytes flushed.</returns>
|
||
|
public int Flush(byte[] output, int offset, int length)
|
||
|
{
|
||
|
if (bitCount >= 8)
|
||
|
{
|
||
|
buffer_[end++] = unchecked((byte)bits);
|
||
|
bits >>= 8;
|
||
|
bitCount -= 8;
|
||
|
}
|
||
|
|
||
|
if (length > end - start)
|
||
|
{
|
||
|
length = end - start;
|
||
|
System.Array.Copy(buffer_, start, output, offset, length);
|
||
|
start = 0;
|
||
|
end = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
System.Array.Copy(buffer_, start, output, offset, length);
|
||
|
start += length;
|
||
|
}
|
||
|
return length;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Convert internal buffer to byte array.
|
||
|
/// Buffer is empty on completion
|
||
|
/// </summary>
|
||
|
/// <returns>
|
||
|
/// The internal buffer contents converted to a byte array.
|
||
|
/// </returns>
|
||
|
public byte[] ToByteArray()
|
||
|
{
|
||
|
byte[] result = new byte[end - start];
|
||
|
System.Array.Copy(buffer_, start, result, 0, result.Length);
|
||
|
start = 0;
|
||
|
end = 0;
|
||
|
return result;
|
||
|
}
|
||
|
}
|
||
|
}
|