// PendingBuffer.cs
//
// Copyright (C) 2001 Mike Krueger
// Copyright (C) 2004 John Reilly
//
// This file was translated from java, it was part of the GNU Classpath
// Copyright (C) 2001 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// Linking this library statically or dynamically with other modules is
// making a combined work based on this library. Thus, the terms and
// conditions of the GNU General Public License cover the whole
// combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent
// modules, and to copy and distribute the resulting executable under
// terms of your choice, provided that you also meet, for each linked
// independent module, the terms and conditions of the license of that
// module. An independent module is a module which is not derived from
// or based on this library. If you modify this library, you may extend
// this exception to your version of the library, but you are not
// obligated to do so. If you do not wish to do so, delete this
// exception statement from your version.
using System;
namespace PdfSharp.SharpZipLib.Zip.Compression
{
///
/// This class is general purpose class for writing data to a buffer.
///
/// It allows you to write bits as well as bytes
/// Based on DeflaterPending.java
///
/// Author of the original java version: Jochen Hoenicke
///
internal class PendingBuffer
{
#region Instance Fields
///
/// Internal work buffer
///
byte[] buffer_;
int start;
int end;
uint bits;
int bitCount;
#endregion
#region Constructors
///
/// construct instance using default buffer size of 4096
///
public PendingBuffer()
: this(4096)
{
}
///
/// construct instance using specified buffer size
///
///
/// size to use for internal buffer
///
public PendingBuffer(int bufferSize)
{
buffer_ = new byte[bufferSize];
}
#endregion
///
/// Clear internal state/buffers
///
public void Reset()
{
start = end = bitCount = 0;
}
///
/// Write a byte to buffer
///
///
/// The value to write
///
public void WriteByte(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte)value);
}
///
/// Write a short value to buffer LSB first
///
///
/// The value to write.
///
public void WriteShort(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte)value);
buffer_[end++] = unchecked((byte)(value >> 8));
}
///
/// write an integer LSB first
///
/// The value to write.
public void WriteInt(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte)value);
buffer_[end++] = unchecked((byte)(value >> 8));
buffer_[end++] = unchecked((byte)(value >> 16));
buffer_[end++] = unchecked((byte)(value >> 24));
}
///
/// Write a block of data to buffer
///
/// data to write
/// offset of first byte to write
/// number of bytes to write
public void WriteBlock(byte[] block, int offset, int length)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
System.Array.Copy(block, offset, buffer_, end, length);
end += length;
}
///
/// The number of bits written to the buffer
///
public int BitCount
{
get
{
return bitCount;
}
}
///
/// Align internal buffer on a byte boundary
///
public void AlignToByte()
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
if (bitCount > 0)
{
buffer_[end++] = unchecked((byte)bits);
if (bitCount > 8)
{
buffer_[end++] = unchecked((byte)(bits >> 8));
}
}
bits = 0;
bitCount = 0;
}
///
/// Write bits to internal buffer
///
/// source of bits
/// number of bits to write
public void WriteBits(int b, int count)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
// if (DeflaterConstants.DEBUGGING) {
// //Console.WriteLine("writeBits("+b+","+count+")");
// }
#endif
bits |= (uint)(b << bitCount);
bitCount += count;
if (bitCount >= 16)
{
buffer_[end++] = unchecked((byte)bits);
buffer_[end++] = unchecked((byte)(bits >> 8));
bits >>= 16;
bitCount -= 16;
}
}
///
/// Write a short value to internal buffer most significant byte first
///
/// value to write
public void WriteShortMSB(int s)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer_[end++] = unchecked((byte)(s >> 8));
buffer_[end++] = unchecked((byte)s);
}
///
/// Indicates if buffer has been flushed
///
public bool IsFlushed
{
get
{
return end == 0;
}
}
///
/// Flushes the pending buffer into the given output array. If the
/// output array is to small, only a partial flush is done.
///
/// The output array.
/// The offset into output array.
/// The maximum number of bytes to store.
/// The number of bytes flushed.
public int Flush(byte[] output, int offset, int length)
{
if (bitCount >= 8)
{
buffer_[end++] = unchecked((byte)bits);
bits >>= 8;
bitCount -= 8;
}
if (length > end - start)
{
length = end - start;
System.Array.Copy(buffer_, start, output, offset, length);
start = 0;
end = 0;
}
else
{
System.Array.Copy(buffer_, start, output, offset, length);
start += length;
}
return length;
}
///
/// Convert internal buffer to byte array.
/// Buffer is empty on completion
///
///
/// The internal buffer contents converted to a byte array.
///
public byte[] ToByteArray()
{
byte[] result = new byte[end - start];
System.Array.Copy(buffer_, start, result, 0, result.Length);
start = 0;
end = 0;
return result;
}
}
}