#region MigraDoc - Creating Documents on the Fly // // Authors: // Stefan Lange // Klaus Potzesny // David Stephensen // // Copyright (c) 2001-2017 empira Software GmbH, Cologne Area (Germany) // // http://www.pdfsharp.com // http://www.migradoc.com // http://sourceforge.net/projects/pdfsharp // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #endregion using MigraDoc.DocumentObjectModel.publics; namespace MigraDoc.DocumentObjectModel { /// /// Shading represents the background color of a document object. /// public sealed class Shading : DocumentObject { /// /// Initializes a new instance of the Shading class. /// public Shading() { } /// /// Initializes a new instance of the Shading class with the specified parent. /// public Shading(DocumentObject parent) : base(parent) { } #region Methods /// /// Creates a deep copy of this object. /// public new Shading Clone() { return (Shading)DeepCopy(); } /// /// Clears the Shading object. Additionally 'Shading = null' /// is written to the DDL stream when serialized. /// public void Clear() { _isCleared = true; } #endregion #region Properties /// /// Gets or sets a value indicating whether the shading is visible. /// public bool Visible { get { return _visible.Value; } set { _visible.Value = value; } } [DV] public NBool _visible = NBool.NullValue; /// /// Gets or sets the shading color. /// public Color Color { get { return _color; } set { _color = value; } } [DV] public Color _color = Color.Empty; /// /// Gets the information if the shading is marked as cleared. Additionally 'Shading = null' /// is written to the DDL stream when serialized. /// public bool IsCleared { get { return _isCleared; } } public bool _isCleared = false; #endregion #region public /// /// Converts Shading into DDL. /// public override void Serialize(Serializer serializer) { if (_isCleared) serializer.WriteLine("Shading = null"); int pos = serializer.BeginContent("Shading"); if (!_visible.IsNull) serializer.WriteSimpleAttribute("Visible", Visible); if (!_color.IsNull) serializer.WriteSimpleAttribute("Color", Color); serializer.EndContent(pos); } /// /// Returns the meta object of this instance. /// public override Meta Meta { get { return _meta ?? (_meta = new Meta(typeof(Shading))); } } static Meta _meta; #endregion } }