// StreamManipulator.cs
//
// Copyright (C) 2001 Mike Krueger
//
// This file was translated from java, it was part of the GNU Classpath
// Copyright (C) 2001 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// Linking this library statically or dynamically with other modules is
// making a combined work based on this library. Thus, the terms and
// conditions of the GNU General Public License cover the whole
// combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent
// modules, and to copy and distribute the resulting executable under
// terms of your choice, provided that you also meet, for each linked
// independent module, the terms and conditions of the license of that
// module. An independent module is a module which is not derived from
// or based on this library. If you modify this library, you may extend
// this exception to your version of the library, but you are not
// obligated to do so. If you do not wish to do so, delete this
// exception statement from your version.
using System;
namespace PdfSharp.SharpZipLib.Zip.Compression.Streams
{
///
/// This class allows us to retrieve a specified number of bits from
/// the input buffer, as well as copy big byte blocks.
///
/// It uses an int buffer to store up to 31 bits for direct
/// manipulation. This guarantees that we can get at least 16 bits,
/// but we only need at most 15, so this is all safe.
///
/// There are some optimizations in this class, for example, you must
/// never peek more than 8 bits more than needed, and you must first
/// peek bits before you may drop them. This is not a general purpose
/// class but optimized for the behaviour of the Inflater.
///
/// Authors of the original java version: John Leuner, Jochen Hoenicke
///
internal class StreamManipulator
{
#region Constructors
///
/// Constructs a default StreamManipulator with all buffers empty
///
public StreamManipulator()
{
}
#endregion
///
/// Get the next sequence of bits but don't increase input pointer. bitCount must be
/// less or equal 16 and if this call succeeds, you must drop
/// at least n - 8 bits in the next call.
///
/// The number of bits to peek.
///
/// the value of the bits, or -1 if not enough bits available. */
///
public int PeekBits(int bitCount)
{
if (bitsInBuffer_ < bitCount)
{
if (windowStart_ == windowEnd_)
{
return -1; // ok
}
buffer_ |= (uint)((window_[windowStart_++] & 0xff |
(window_[windowStart_++] & 0xff) << 8) << bitsInBuffer_);
bitsInBuffer_ += 16;
}
return (int)(buffer_ & ((1 << bitCount) - 1));
}
///
/// Drops the next n bits from the input. You should have called PeekBits
/// with a bigger or equal n before, to make sure that enough bits are in
/// the bit buffer.
///
/// The number of bits to drop.
public void DropBits(int bitCount)
{
buffer_ >>= bitCount;
bitsInBuffer_ -= bitCount;
}
///
/// Gets the next n bits and increases input pointer. This is equivalent
/// to followed by , except for correct error handling.
///
/// The number of bits to retrieve.
///
/// the value of the bits, or -1 if not enough bits available.
///
public int GetBits(int bitCount)
{
int bits = PeekBits(bitCount);
if (bits >= 0)
{
DropBits(bitCount);
}
return bits;
}
///
/// Gets the number of bits available in the bit buffer. This must be
/// only called when a previous PeekBits() returned -1.
///
///
/// the number of bits available.
///
public int AvailableBits
{
get
{
return bitsInBuffer_;
}
}
///
/// Gets the number of bytes available.
///
///
/// The number of bytes available.
///
public int AvailableBytes
{
get
{
return windowEnd_ - windowStart_ + (bitsInBuffer_ >> 3);
}
}
///
/// Skips to the next byte boundary.
///
public void SkipToByteBoundary()
{
buffer_ >>= (bitsInBuffer_ & 7);
bitsInBuffer_ &= ~7;
}
///
/// Returns true when SetInput can be called
///
public bool IsNeedingInput
{
get
{
return windowStart_ == windowEnd_;
}
}
///
/// Copies bytes from input buffer to output buffer starting
/// at output[offset]. You have to make sure, that the buffer is
/// byte aligned. If not enough bytes are available, copies fewer
/// bytes.
///
///
/// The buffer to copy bytes to.
///
///
/// The offset in the buffer at which copying starts
///
///
/// The length to copy, 0 is allowed.
///
///
/// The number of bytes copied, 0 if no bytes were available.
///
///
/// Length is less than zero
///
///
/// Bit buffer isnt byte aligned
///
public int CopyBytes(byte[] output, int offset, int length)
{
if (length < 0)
{
throw new ArgumentOutOfRangeException("length");
}
if ((bitsInBuffer_ & 7) != 0)
{
// bits_in_buffer may only be 0 or a multiple of 8
throw new InvalidOperationException("Bit buffer is not byte aligned!");
}
int count = 0;
while ((bitsInBuffer_ > 0) && (length > 0))
{
output[offset++] = (byte)buffer_;
buffer_ >>= 8;
bitsInBuffer_ -= 8;
length--;
count++;
}
if (length == 0)
{
return count;
}
int avail = windowEnd_ - windowStart_;
if (length > avail)
{
length = avail;
}
System.Array.Copy(window_, windowStart_, output, offset, length);
windowStart_ += length;
if (((windowStart_ - windowEnd_) & 1) != 0)
{
// We always want an even number of bytes in input, see peekBits
buffer_ = (uint)(window_[windowStart_++] & 0xff);
bitsInBuffer_ = 8;
}
return count + length;
}
///
/// Resets state and empties internal buffers
///
public void Reset()
{
buffer_ = 0;
windowStart_ = windowEnd_ = bitsInBuffer_ = 0;
}
///
/// Add more input for consumption.
/// Only call when IsNeedingInput returns true
///
/// data to be input
/// offset of first byte of input
/// number of bytes of input to add.
public void SetInput(byte[] buffer, int offset, int count)
{
if (buffer == null)
{
throw new ArgumentNullException("buffer");
}
if (offset < 0)
{
#if NETCF_1_0
throw new ArgumentOutOfRangeException("offset");
#else
throw new ArgumentOutOfRangeException("offset", "Cannot be negative");
#endif
}
if (count < 0)
{
#if NETCF_1_0
throw new ArgumentOutOfRangeException("count");
#else
throw new ArgumentOutOfRangeException("count", "Cannot be negative");
#endif
}
if (windowStart_ < windowEnd_)
{
throw new InvalidOperationException("Old input was not completely processed");
}
int end = offset + count;
// We want to throw an ArrayIndexOutOfBoundsException early.
// Note the check also handles integer wrap around.
if ((offset > end) || (end > buffer.Length))
{
throw new ArgumentOutOfRangeException("count");
}
if ((count & 1) != 0)
{
// We always want an even number of bytes in input, see PeekBits
buffer_ |= (uint)((buffer[offset++] & 0xff) << bitsInBuffer_);
bitsInBuffer_ += 8;
}
window_ = buffer;
windowStart_ = offset;
windowEnd_ = end;
}
#region Instance Fields
private byte[] window_;
private int windowStart_;
private int windowEnd_;
private uint buffer_;
private int bitsInBuffer_;
#endregion
}
}