#region PDFsharp - A .NET library for processing PDF // // Authors: // Stefan Lange // // Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany) // // http://www.pdfsharp.com // http://sourceforge.net/projects/pdfsharp // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #endregion using System; #if GDI using System.Drawing; #endif #if WPF using System.Windows; #endif #pragma warning disable 649 namespace PdfSharp.Internal { struct SColor { public byte a; public byte r; public byte g; public byte b; } struct SCColor { public float a; public float r; public float g; public float b; } static class ColorHelper { public static float sRgbToScRgb(byte bval) { float num = ((float)bval) / 255f; if (num <= 0.0) return 0f; if (num <= 0.04045) return (num / 12.92f); if (num < 1f) return (float)Math.Pow((num + 0.055) / 1.055, 2.4); return 1f; } public static byte ScRgbTosRgb(float val) { if (val <= 0.0) return 0; if (val <= 0.0031308) return (byte)(((255f * val) * 12.92f) + 0.5f); if (val < 1.0) return (byte)((255f * ((1.055f * ((float)Math.Pow((double)val, 0.41666666666666669))) - 0.055f)) + 0.5f); return 0xff; } } }