927 lines
30 KiB
C#
927 lines
30 KiB
C#
// DeflaterEngine.cs
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//
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// Copyright (C) 2001 Mike Krueger
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// Copyright (C) 2004 John Reilly
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//
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// This file was translated from java, it was part of the GNU Classpath
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// Copyright (C) 2001 Free Software Foundation, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// Linking this library statically or dynamically with other modules is
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// making a combined work based on this library. Thus, the terms and
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// conditions of the GNU General Public License cover the whole
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// combination.
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//
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// As a special exception, the copyright holders of this library give you
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// permission to link this library with independent modules to produce an
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// executable, regardless of the license terms of these independent
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// modules, and to copy and distribute the resulting executable under
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// terms of your choice, provided that you also meet, for each linked
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// independent module, the terms and conditions of the license of that
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// module. An independent module is a module which is not derived from
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// or based on this library. If you modify this library, you may extend
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// this exception to your version of the library, but you are not
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// obligated to do so. If you do not wish to do so, delete this
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// exception statement from your version.
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using System;
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using PdfSharp.SharpZipLib.Checksums;
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// ReSharper disable RedundantThisQualifier
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namespace PdfSharp.SharpZipLib.Zip.Compression
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{
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/// <summary>
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/// Strategies for deflater
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/// </summary>
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internal enum DeflateStrategy
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{
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/// <summary>
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/// The default strategy
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/// </summary>
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Default = 0,
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/// <summary>
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/// This strategy will only allow longer string repetitions. It is
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/// useful for random data with a small character set.
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/// </summary>
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Filtered = 1,
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/// <summary>
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/// This strategy will not look for string repetitions at all. It
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/// only encodes with Huffman trees (which means, that more common
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/// characters get a smaller encoding.
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/// </summary>
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HuffmanOnly = 2
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}
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// DEFLATE ALGORITHM:
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//
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// The uncompressed stream is inserted into the window array. When
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// the window array is full the first half is thrown away and the
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// second half is copied to the beginning.
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//
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// The head array is a hash table. Three characters build a hash value
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// and they the value points to the corresponding index in window of
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// the last string with this hash. The prev array implements a
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// linked list of matches with the same hash: prev[index & WMASK] points
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// to the previous index with the same hash.
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//
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/// <summary>
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/// Low level compression engine for deflate algorithm which uses a 32K sliding window
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/// with secondary compression from Huffman/Shannon-Fano codes.
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/// </summary>
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internal class DeflaterEngine : DeflaterConstants
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{
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#region Constants
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const int TooFar = 4096;
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#endregion
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#region Constructors
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/// <summary>
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/// Construct instance with pending buffer
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/// </summary>
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/// <param name="pending">
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/// Pending buffer to use
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/// </param>>
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public DeflaterEngine(DeflaterPending pending)
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{
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this.pending = pending;
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huffman = new DeflaterHuffman(pending);
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adler = new Adler32();
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window = new byte[2 * WSIZE];
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head = new short[HASH_SIZE];
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prev = new short[WSIZE];
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// We start at index 1, to avoid an implementation deficiency, that
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// we cannot build a repeat pattern at index 0.
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blockStart = strstart = 1;
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}
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#endregion
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/// <summary>
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/// Deflate drives actual compression of data
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/// </summary>
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/// <param name="flush">True to flush input buffers</param>
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/// <param name="finish">Finish deflation with the current input.</param>
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/// <returns>Returns true if progress has been made.</returns>
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public bool Deflate(bool flush, bool finish)
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{
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bool progress;
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do
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{
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FillWindow();
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bool canFlush = flush && (inputOff == inputEnd);
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING) {
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Console.WriteLine("window: [" + blockStart + "," + strstart + ","
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+ lookahead + "], " + compressionFunction + "," + canFlush);
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}
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#endif
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switch (compressionFunction)
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{
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case DEFLATE_STORED:
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progress = DeflateStored(canFlush, finish);
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break;
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case DEFLATE_FAST:
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progress = DeflateFast(canFlush, finish);
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break;
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case DEFLATE_SLOW:
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progress = DeflateSlow(canFlush, finish);
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break;
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default:
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throw new InvalidOperationException("unknown compressionFunction");
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}
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} while (pending.IsFlushed && progress); // repeat while we have no pending output and progress was made
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return progress;
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}
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/// <summary>
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/// Sets input data to be deflated. Should only be called when <code>NeedsInput()</code>
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/// returns true
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/// </summary>
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/// <param name="buffer">The buffer containing input data.</param>
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/// <param name="offset">The offset of the first byte of data.</param>
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/// <param name="count">The number of bytes of data to use as input.</param>
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public void SetInput(byte[] buffer, int offset, int count)
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{
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if (buffer == null)
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{
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throw new ArgumentNullException("buffer");
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}
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if (offset < 0)
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{
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throw new ArgumentOutOfRangeException("offset");
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}
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if (count < 0)
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{
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throw new ArgumentOutOfRangeException("count");
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}
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if (inputOff < inputEnd)
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{
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throw new InvalidOperationException("Old input was not completely processed");
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}
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int end = offset + count;
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/* We want to throw an ArrayIndexOutOfBoundsException early. The
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* check is very tricky: it also handles integer wrap around.
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*/
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if ((offset > end) || (end > buffer.Length))
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{
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throw new ArgumentOutOfRangeException("count");
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}
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inputBuf = buffer;
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inputOff = offset;
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inputEnd = end;
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}
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/// <summary>
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/// Determines if more <see cref="SetInput">input</see> is needed.
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/// </summary>
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/// <returns>Return true if input is needed via <see cref="SetInput">SetInput</see></returns>
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public bool NeedsInput()
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{
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return (inputEnd == inputOff);
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}
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/// <summary>
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/// Set compression dictionary
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/// </summary>
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/// <param name="buffer">The buffer containing the dictionary data</param>
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/// <param name="offset">The offset in the buffer for the first byte of data</param>
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/// <param name="length">The length of the dictionary data.</param>
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public void SetDictionary(byte[] buffer, int offset, int length)
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{
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (strstart != 1) )
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{
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throw new InvalidOperationException("strstart not 1");
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}
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#endif
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adler.Update(buffer, offset, length);
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if (length < MIN_MATCH)
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{
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return;
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}
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if (length > MAX_DIST)
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{
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offset += length - MAX_DIST;
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length = MAX_DIST;
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}
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System.Array.Copy(buffer, offset, window, strstart, length);
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UpdateHash();
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--length;
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while (--length > 0)
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{
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InsertString();
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strstart++;
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}
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strstart += 2;
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blockStart = strstart;
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}
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/// <summary>
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/// Reset internal state
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/// </summary>
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public void Reset()
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{
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huffman.Reset();
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adler.Reset();
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blockStart = strstart = 1;
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lookahead = 0;
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totalIn = 0;
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prevAvailable = false;
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matchLen = MIN_MATCH - 1;
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for (int i = 0; i < HASH_SIZE; i++)
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{
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head[i] = 0;
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}
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for (int i = 0; i < WSIZE; i++)
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{
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prev[i] = 0;
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}
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}
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/// <summary>
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/// Reset Adler checksum
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/// </summary>
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public void ResetAdler()
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{
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adler.Reset();
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}
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/// <summary>
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/// Get current value of Adler checksum
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/// </summary>
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public int Adler
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{
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get
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{
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return unchecked((int)adler.Value);
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}
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}
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/// <summary>
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/// Total data processed
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/// </summary>
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public long TotalIn
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{
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get
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{
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return totalIn;
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}
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}
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/// <summary>
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/// Get/set the <see cref="DeflateStrategy">deflate strategy</see>
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/// </summary>
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public DeflateStrategy Strategy
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{
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get
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{
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return strategy;
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}
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set
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{
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strategy = value;
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}
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}
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/// <summary>
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/// Set the deflate level (0-9)
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/// </summary>
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/// <param name="level">The value to set the level to.</param>
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public void SetLevel(int level)
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{
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if ((level < 0) || (level > 9))
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{
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throw new ArgumentOutOfRangeException("level");
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}
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goodLength = DeflaterConstants.GOOD_LENGTH[level];
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max_lazy = DeflaterConstants.MAX_LAZY[level];
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niceLength = DeflaterConstants.NICE_LENGTH[level];
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max_chain = DeflaterConstants.MAX_CHAIN[level];
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if (DeflaterConstants.COMPR_FUNC[level] != compressionFunction)
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{
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING) {
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Console.WriteLine("Change from " + compressionFunction + " to "
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+ DeflaterConstants.COMPR_FUNC[level]);
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}
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#endif
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switch (compressionFunction)
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{
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case DEFLATE_STORED:
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if (strstart > blockStart)
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{
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huffman.FlushStoredBlock(window, blockStart,
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strstart - blockStart, false);
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blockStart = strstart;
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}
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UpdateHash();
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break;
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case DEFLATE_FAST:
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if (strstart > blockStart)
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{
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huffman.FlushBlock(window, blockStart, strstart - blockStart,
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false);
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blockStart = strstart;
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}
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break;
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case DEFLATE_SLOW:
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if (prevAvailable)
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{
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huffman.TallyLit(window[strstart - 1] & 0xff);
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}
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if (strstart > blockStart)
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{
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huffman.FlushBlock(window, blockStart, strstart - blockStart, false);
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blockStart = strstart;
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}
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prevAvailable = false;
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matchLen = MIN_MATCH - 1;
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break;
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}
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compressionFunction = COMPR_FUNC[level];
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}
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}
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/// <summary>
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/// Fill the window
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/// </summary>
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public void FillWindow()
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{
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/* If the window is almost full and there is insufficient lookahead,
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* move the upper half to the lower one to make room in the upper half.
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*/
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if (strstart >= WSIZE + MAX_DIST)
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{
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SlideWindow();
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}
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/* If there is not enough lookahead, but still some input left,
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* read in the input
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*/
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while (lookahead < DeflaterConstants.MIN_LOOKAHEAD && inputOff < inputEnd)
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{
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int more = 2 * WSIZE - lookahead - strstart;
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if (more > inputEnd - inputOff)
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{
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more = inputEnd - inputOff;
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}
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System.Array.Copy(inputBuf, inputOff, window, strstart + lookahead, more);
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adler.Update(inputBuf, inputOff, more);
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inputOff += more;
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totalIn += more;
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lookahead += more;
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}
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if (lookahead >= MIN_MATCH)
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{
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UpdateHash();
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}
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}
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void UpdateHash()
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{
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/*
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if (DEBUGGING) {
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Console.WriteLine("updateHash: "+strstart);
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}
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*/
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ins_h = (window[strstart] << HASH_SHIFT) ^ window[strstart + 1];
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}
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/// <summary>
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/// Inserts the current string in the head hash and returns the previous
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/// value for this hash.
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/// </summary>
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/// <returns>The previous hash value</returns>
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int InsertString()
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{
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short match;
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int hash = ((ins_h << HASH_SHIFT) ^ window[strstart + (MIN_MATCH - 1)]) & HASH_MASK;
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING)
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{
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if (hash != (((window[strstart] << (2*HASH_SHIFT)) ^
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(window[strstart + 1] << HASH_SHIFT) ^
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(window[strstart + 2])) & HASH_MASK)) {
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throw new SharpZipBaseException("hash inconsistent: " + hash + "/"
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+window[strstart] + ","
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+window[strstart + 1] + ","
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+window[strstart + 2] + "," + HASH_SHIFT);
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}
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}
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#endif
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prev[strstart & WMASK] = match = head[hash];
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head[hash] = unchecked((short)strstart);
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ins_h = hash;
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return match & 0xffff;
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}
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void SlideWindow()
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{
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Array.Copy(window, WSIZE, window, 0, WSIZE);
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matchStart -= WSIZE;
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strstart -= WSIZE;
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blockStart -= WSIZE;
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// Slide the hash table (could be avoided with 32 bit values
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// at the expense of memory usage).
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for (int i = 0; i < HASH_SIZE; ++i)
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{
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int m = head[i] & 0xffff;
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head[i] = (short)(m >= WSIZE ? (m - WSIZE) : 0);
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}
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// Slide the prev table.
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for (int i = 0; i < WSIZE; i++)
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{
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int m = prev[i] & 0xffff;
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prev[i] = (short)(m >= WSIZE ? (m - WSIZE) : 0);
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}
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}
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/// <summary>
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/// Find the best (longest) string in the window matching the
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/// string starting at strstart.
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///
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/// Preconditions:
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/// <code>
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/// strstart + MAX_MATCH <= window.length.</code>
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/// </summary>
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/// <param name="curMatch"></param>
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/// <returns>True if a match greater than the minimum length is found</returns>
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bool FindLongestMatch(int curMatch)
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{
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int chainLength = this.max_chain;
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int niceLength = this.niceLength;
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short[] prev = this.prev;
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int scan = this.strstart;
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int match;
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int best_end = this.strstart + matchLen;
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int best_len = Math.Max(matchLen, MIN_MATCH - 1);
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int limit = Math.Max(strstart - MAX_DIST, 0);
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int strend = strstart + MAX_MATCH - 1;
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byte scan_end1 = window[best_end - 1];
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byte scan_end = window[best_end];
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// Do not waste too much time if we already have a good match:
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if (best_len >= this.goodLength)
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{
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chainLength >>= 2;
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}
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/* Do not look for matches beyond the end of the input. This is necessary
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* to make deflate deterministic.
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*/
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if (niceLength > lookahead)
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{
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niceLength = lookahead;
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}
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (strstart > 2 * WSIZE - MIN_LOOKAHEAD))
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{
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throw new InvalidOperationException("need lookahead");
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}
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#endif
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do
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{
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#if DebugDeflation
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if (DeflaterConstants.DEBUGGING && (curMatch >= strstart) )
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{
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throw new InvalidOperationException("no future");
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}
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#endif
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if (window[curMatch + best_len] != scan_end ||
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window[curMatch + best_len - 1] != scan_end1 ||
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window[curMatch] != window[scan] ||
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window[curMatch + 1] != window[scan + 1])
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{
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continue;
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}
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match = curMatch + 2;
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scan += 2;
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|
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/* We check for insufficient lookahead only every 8th comparison;
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* the 256th check will be made at strstart + 258.
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*/
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while (
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window[++scan] == window[++match] &&
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window[++scan] == window[++match] &&
|
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window[++scan] == window[++match] &&
|
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window[++scan] == window[++match] &&
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window[++scan] == window[++match] &&
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window[++scan] == window[++match] &&
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window[++scan] == window[++match] &&
|
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window[++scan] == window[++match] &&
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(scan < strend))
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{
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// Do nothing
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}
|
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|
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if (scan > best_end)
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{
|
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#if DebugDeflation
|
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if (DeflaterConstants.DEBUGGING && (ins_h == 0) )
|
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Console.Error.WriteLine("Found match: " + curMatch + "-" + (scan - strstart));
|
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#endif
|
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matchStart = curMatch;
|
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best_end = scan;
|
|
best_len = scan - strstart;
|
|
|
|
if (best_len >= niceLength)
|
|
{
|
|
break;
|
|
}
|
|
|
|
scan_end1 = window[best_end - 1];
|
|
scan_end = window[best_end];
|
|
}
|
|
scan = strstart;
|
|
} while ((curMatch = (prev[curMatch & WMASK] & 0xffff)) > limit && --chainLength != 0);
|
|
|
|
matchLen = Math.Min(best_len, lookahead);
|
|
return matchLen >= MIN_MATCH;
|
|
}
|
|
|
|
bool DeflateStored(bool flush, bool finish)
|
|
{
|
|
if (!flush && (lookahead == 0))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
strstart += lookahead;
|
|
lookahead = 0;
|
|
|
|
int storedLength = strstart - blockStart;
|
|
|
|
if ((storedLength >= DeflaterConstants.MAX_BLOCK_SIZE) || // Block is full
|
|
(blockStart < WSIZE && storedLength >= MAX_DIST) || // Block may move out of window
|
|
flush)
|
|
{
|
|
bool lastBlock = finish;
|
|
if (storedLength > DeflaterConstants.MAX_BLOCK_SIZE)
|
|
{
|
|
storedLength = DeflaterConstants.MAX_BLOCK_SIZE;
|
|
lastBlock = false;
|
|
}
|
|
|
|
#if DebugDeflation
|
|
if (DeflaterConstants.DEBUGGING)
|
|
{
|
|
Console.WriteLine("storedBlock[" + storedLength + "," + lastBlock + "]");
|
|
}
|
|
#endif
|
|
|
|
huffman.FlushStoredBlock(window, blockStart, storedLength, lastBlock);
|
|
blockStart += storedLength;
|
|
return !lastBlock;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool DeflateFast(bool flush, bool finish)
|
|
{
|
|
if (lookahead < MIN_LOOKAHEAD && !flush)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
while (lookahead >= MIN_LOOKAHEAD || flush)
|
|
{
|
|
if (lookahead == 0)
|
|
{
|
|
// We are flushing everything
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart, finish);
|
|
blockStart = strstart;
|
|
return false;
|
|
}
|
|
|
|
if (strstart > 2 * WSIZE - MIN_LOOKAHEAD)
|
|
{
|
|
/* slide window, as FindLongestMatch needs this.
|
|
* This should only happen when flushing and the window
|
|
* is almost full.
|
|
*/
|
|
SlideWindow();
|
|
}
|
|
|
|
int hashHead;
|
|
if (lookahead >= MIN_MATCH &&
|
|
(hashHead = InsertString()) != 0 &&
|
|
strategy != DeflateStrategy.HuffmanOnly &&
|
|
strstart - hashHead <= MAX_DIST &&
|
|
FindLongestMatch(hashHead))
|
|
{
|
|
// longestMatch sets matchStart and matchLen
|
|
#if DebugDeflation
|
|
if (DeflaterConstants.DEBUGGING)
|
|
{
|
|
for (int i = 0 ; i < matchLen; i++) {
|
|
if (window[strstart + i] != window[matchStart + i]) {
|
|
throw new SharpZipBaseException("Match failure");
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool full = huffman.TallyDist(strstart - matchStart, matchLen);
|
|
|
|
lookahead -= matchLen;
|
|
if (matchLen <= max_lazy && lookahead >= MIN_MATCH)
|
|
{
|
|
while (--matchLen > 0)
|
|
{
|
|
++strstart;
|
|
InsertString();
|
|
}
|
|
++strstart;
|
|
}
|
|
else
|
|
{
|
|
strstart += matchLen;
|
|
if (lookahead >= MIN_MATCH - 1)
|
|
{
|
|
UpdateHash();
|
|
}
|
|
}
|
|
matchLen = MIN_MATCH - 1;
|
|
if (!full)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No match found
|
|
huffman.TallyLit(window[strstart] & 0xff);
|
|
++strstart;
|
|
--lookahead;
|
|
}
|
|
|
|
if (huffman.IsFull())
|
|
{
|
|
bool lastBlock = finish && (lookahead == 0);
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart, lastBlock);
|
|
blockStart = strstart;
|
|
return !lastBlock;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool DeflateSlow(bool flush, bool finish)
|
|
{
|
|
if (lookahead < MIN_LOOKAHEAD && !flush)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
while (lookahead >= MIN_LOOKAHEAD || flush)
|
|
{
|
|
if (lookahead == 0)
|
|
{
|
|
if (prevAvailable)
|
|
{
|
|
huffman.TallyLit(window[strstart - 1] & 0xff);
|
|
}
|
|
prevAvailable = false;
|
|
|
|
// We are flushing everything
|
|
#if DebugDeflation
|
|
if (DeflaterConstants.DEBUGGING && !flush)
|
|
{
|
|
throw new SharpZipBaseException("Not flushing, but no lookahead");
|
|
}
|
|
#endif
|
|
huffman.FlushBlock(window, blockStart, strstart - blockStart,
|
|
finish);
|
|
blockStart = strstart;
|
|
return false;
|
|
}
|
|
|
|
if (strstart >= 2 * WSIZE - MIN_LOOKAHEAD)
|
|
{
|
|
/* slide window, as FindLongestMatch needs this.
|
|
* This should only happen when flushing and the window
|
|
* is almost full.
|
|
*/
|
|
SlideWindow();
|
|
}
|
|
|
|
int prevMatch = matchStart;
|
|
int prevLen = matchLen;
|
|
if (lookahead >= MIN_MATCH)
|
|
{
|
|
|
|
int hashHead = InsertString();
|
|
|
|
if (strategy != DeflateStrategy.HuffmanOnly &&
|
|
hashHead != 0 &&
|
|
strstart - hashHead <= MAX_DIST &&
|
|
FindLongestMatch(hashHead))
|
|
{
|
|
|
|
// longestMatch sets matchStart and matchLen
|
|
|
|
// Discard match if too small and too far away
|
|
if (matchLen <= 5 && (strategy == DeflateStrategy.Filtered || (matchLen == MIN_MATCH && strstart - matchStart > TooFar)))
|
|
{
|
|
matchLen = MIN_MATCH - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// previous match was better
|
|
if ((prevLen >= MIN_MATCH) && (matchLen <= prevLen))
|
|
{
|
|
#if DebugDeflation
|
|
if (DeflaterConstants.DEBUGGING)
|
|
{
|
|
for (int i = 0 ; i < matchLen; i++) {
|
|
if (window[strstart-1+i] != window[prevMatch + i])
|
|
throw new SharpZipBaseException();
|
|
}
|
|
}
|
|
#endif
|
|
huffman.TallyDist(strstart - 1 - prevMatch, prevLen);
|
|
prevLen -= 2;
|
|
do
|
|
{
|
|
strstart++;
|
|
lookahead--;
|
|
if (lookahead >= MIN_MATCH)
|
|
{
|
|
InsertString();
|
|
}
|
|
} while (--prevLen > 0);
|
|
|
|
strstart++;
|
|
lookahead--;
|
|
prevAvailable = false;
|
|
matchLen = MIN_MATCH - 1;
|
|
}
|
|
else
|
|
{
|
|
if (prevAvailable)
|
|
{
|
|
huffman.TallyLit(window[strstart - 1] & 0xff);
|
|
}
|
|
prevAvailable = true;
|
|
strstart++;
|
|
lookahead--;
|
|
}
|
|
|
|
if (huffman.IsFull())
|
|
{
|
|
int len = strstart - blockStart;
|
|
if (prevAvailable)
|
|
{
|
|
len--;
|
|
}
|
|
bool lastBlock = (finish && (lookahead == 0) && !prevAvailable);
|
|
huffman.FlushBlock(window, blockStart, len, lastBlock);
|
|
blockStart += len;
|
|
return !lastBlock;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#region Instance Fields
|
|
|
|
// Hash index of string to be inserted
|
|
int ins_h;
|
|
|
|
/// <summary>
|
|
/// Hashtable, hashing three characters to an index for window, so
|
|
/// that window[index]..window[index+2] have this hash code.
|
|
/// Note that the array should really be unsigned short, so you need
|
|
/// to and the values with 0xffff.
|
|
/// </summary>
|
|
short[] head;
|
|
|
|
/// <summary>
|
|
/// <code>prev[index & WMASK]</code> points to the previous index that has the
|
|
/// same hash code as the string starting at index. This way
|
|
/// entries with the same hash code are in a linked list.
|
|
/// Note that the array should really be unsigned short, so you need
|
|
/// to and the values with 0xffff.
|
|
/// </summary>
|
|
short[] prev;
|
|
|
|
int matchStart;
|
|
// Length of best match
|
|
int matchLen;
|
|
// Set if previous match exists
|
|
bool prevAvailable;
|
|
int blockStart;
|
|
|
|
/// <summary>
|
|
/// Points to the current character in the window.
|
|
/// </summary>
|
|
int strstart;
|
|
|
|
/// <summary>
|
|
/// lookahead is the number of characters starting at strstart in
|
|
/// window that are valid.
|
|
/// So window[strstart] until window[strstart+lookahead-1] are valid
|
|
/// characters.
|
|
/// </summary>
|
|
int lookahead;
|
|
|
|
/// <summary>
|
|
/// This array contains the part of the uncompressed stream that
|
|
/// is of relevance. The current character is indexed by strstart.
|
|
/// </summary>
|
|
byte[] window;
|
|
|
|
DeflateStrategy strategy;
|
|
int max_chain, max_lazy, niceLength, goodLength;
|
|
|
|
/// <summary>
|
|
/// The current compression function.
|
|
/// </summary>
|
|
int compressionFunction;
|
|
|
|
/// <summary>
|
|
/// The input data for compression.
|
|
/// </summary>
|
|
byte[] inputBuf;
|
|
|
|
/// <summary>
|
|
/// The total bytes of input read.
|
|
/// </summary>
|
|
long totalIn;
|
|
|
|
/// <summary>
|
|
/// The offset into inputBuf, where input data starts.
|
|
/// </summary>
|
|
int inputOff;
|
|
|
|
/// <summary>
|
|
/// The end offset of the input data.
|
|
/// </summary>
|
|
int inputEnd;
|
|
|
|
DeflaterPending pending;
|
|
DeflaterHuffman huffman;
|
|
|
|
/// <summary>
|
|
/// The adler checksum
|
|
/// </summary>
|
|
Adler32 adler;
|
|
#endregion
|
|
}
|
|
}
|