ASCU_ALL/PrintPDF/MigraDoc.DocumentObjectModel/DocumentObjectModel/Shading.cs
2021-05-25 17:00:45 +05:00

137 lines
4.2 KiB
C#

#region MigraDoc - Creating Documents on the Fly
//
// Authors:
// Stefan Lange
// Klaus Potzesny
// David Stephensen
//
// Copyright (c) 2001-2017 empira Software GmbH, Cologne Area (Germany)
//
// http://www.pdfsharp.com
// http://www.migradoc.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
using MigraDoc.DocumentObjectModel.publics;
namespace MigraDoc.DocumentObjectModel
{
/// <summary>
/// Shading represents the background color of a document object.
/// </summary>
public sealed class Shading : DocumentObject
{
/// <summary>
/// Initializes a new instance of the Shading class.
/// </summary>
public Shading()
{ }
/// <summary>
/// Initializes a new instance of the Shading class with the specified parent.
/// </summary>
public Shading(DocumentObject parent) : base(parent) { }
#region Methods
/// <summary>
/// Creates a deep copy of this object.
/// </summary>
public new Shading Clone()
{
return (Shading)DeepCopy();
}
/// <summary>
/// Clears the Shading object. Additionally 'Shading = null'
/// is written to the DDL stream when serialized.
/// </summary>
public void Clear()
{
_isCleared = true;
}
#endregion
#region Properties
/// <summary>
/// Gets or sets a value indicating whether the shading is visible.
/// </summary>
public bool Visible
{
get { return _visible.Value; }
set { _visible.Value = value; }
}
[DV]
public NBool _visible = NBool.NullValue;
/// <summary>
/// Gets or sets the shading color.
/// </summary>
public Color Color
{
get { return _color; }
set { _color = value; }
}
[DV]
public Color _color = Color.Empty;
/// <summary>
/// Gets the information if the shading is marked as cleared. Additionally 'Shading = null'
/// is written to the DDL stream when serialized.
/// </summary>
public bool IsCleared
{
get { return _isCleared; }
}
public bool _isCleared = false;
#endregion
#region public
/// <summary>
/// Converts Shading into DDL.
/// </summary>
public override void Serialize(Serializer serializer)
{
if (_isCleared)
serializer.WriteLine("Shading = null");
int pos = serializer.BeginContent("Shading");
if (!_visible.IsNull)
serializer.WriteSimpleAttribute("Visible", Visible);
if (!_color.IsNull)
serializer.WriteSimpleAttribute("Color", Color);
serializer.EndContent(pos);
}
/// <summary>
/// Returns the meta object of this instance.
/// </summary>
public override Meta Meta
{
get { return _meta ?? (_meta = new Meta(typeof(Shading))); }
}
static Meta _meta;
#endregion
}
}