ASCU_ALL/PrintPDF/PdfSharp/Drawing/FontFamilyCache.cs
2021-05-25 17:00:45 +05:00

143 lines
4.9 KiB
C#

#region PDFsharp - A .NET library for processing PDF
//
// Authors:
// Stefan Lange
//
// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Text;
#if CORE || GDI
using System.Drawing;
using GdiFontFamily = System.Drawing.FontFamily;
#endif
#if WPF
using System.Windows.Media;
using System.Windows.Markup;
using WpfFontFamily = System.Windows.Media.FontFamily;
#endif
using PdfSharp.Fonts;
using PdfSharp.Fonts.OpenType;
using PdfSharp.Internal;
using PdfSharp.Pdf;
namespace PdfSharp.Drawing
{
/// <summary>
/// Global cache of all internal font family objects.
/// </summary>
internal sealed class FontFamilyCache
{
FontFamilyCache()
{
_familiesByName = new Dictionary<string, FontFamilyInternal>(StringComparer.OrdinalIgnoreCase);
}
public static FontFamilyInternal GetFamilyByName(string familyName)
{
try
{
Lock.EnterFontFactory();
FontFamilyInternal family;
Singleton._familiesByName.TryGetValue(familyName, out family);
return family;
}
finally { Lock.ExitFontFactory(); }
}
/// <summary>
/// Caches the font family or returns a previously cached one.
/// </summary>
public static FontFamilyInternal CacheOrGetFontFamily(FontFamilyInternal fontFamily)
{
try
{
Lock.EnterFontFactory();
// Recall that a font family is uniquely identified by its case insensitive name.
FontFamilyInternal existingFontFamily;
if (Singleton._familiesByName.TryGetValue(fontFamily.Name, out existingFontFamily))
{
#if DEBUG_
if (fontFamily.Name == "xxx")
fontFamily.GetType();
#endif
return existingFontFamily;
}
Singleton._familiesByName.Add(fontFamily.Name, fontFamily);
return fontFamily;
}
finally { Lock.ExitFontFactory(); }
}
/// <summary>
/// Gets the singleton.
/// </summary>
static FontFamilyCache Singleton
{
get
{
// ReSharper disable once InvertIf
if (_singleton == null)
{
try
{
Lock.EnterFontFactory();
if (_singleton == null)
_singleton = new FontFamilyCache();
}
finally { Lock.ExitFontFactory(); }
}
return _singleton;
}
}
static volatile FontFamilyCache _singleton;
internal static string GetCacheState()
{
StringBuilder state = new StringBuilder();
state.Append("====================\n");
state.Append("Font families by name\n");
Dictionary<string, FontFamilyInternal>.KeyCollection familyKeys = Singleton._familiesByName.Keys;
int count = familyKeys.Count;
string[] keys = new string[count];
familyKeys.CopyTo(keys, 0);
Array.Sort(keys, StringComparer.OrdinalIgnoreCase);
foreach (string key in keys)
state.AppendFormat(" {0}: {1}\n", key, Singleton._familiesByName[key].DebuggerDisplay);
state.Append("\n");
return state.ToString();
}
/// <summary>
/// Maps family name to internal font family.
/// </summary>
readonly Dictionary<string, FontFamilyInternal> _familiesByName;
}
}