451 lines
20 KiB
C#
451 lines
20 KiB
C#
#region PDFsharp - A .NET library for processing PDF
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//
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// Authors:
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// Stefan Lange
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//
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// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
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//
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// http://www.pdfsharp.com
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// http://sourceforge.net/projects/pdfsharp
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#endregion
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using System;
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using System.Diagnostics;
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using System.Collections.Generic;
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using System.Text;
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#if CORE || GDI
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using System.Drawing;
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using GdiFontFamily = System.Drawing.FontFamily;
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using GdiFont = System.Drawing.Font;
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#endif
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#if WPF
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Resources;
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using WpfFontFamily = System.Windows.Media.FontFamily;
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using WpfGlyphTypeface = System.Windows.Media.GlyphTypeface;
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using WpfTypeface = System.Windows.Media.Typeface;
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#endif
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using PdfSharp.Drawing;
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using PdfSharp.Fonts.OpenType;
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using PdfSharp.Internal;
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#pragma warning disable 1591
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// ReSharper disable RedundantNameQualifier
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namespace PdfSharp.Fonts
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{
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/// <summary>
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/// Provides functionality to map a fontface request to a physical font.
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/// </summary>
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internal static class FontFactory
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{
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//// Suffix for internal face names to indicate that the font data comes from the platform
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//// and not from the users font resolver.
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//public const string PlatformTag = "platform:";
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/// <summary>
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/// Converts specified information about a required typeface into a specific font.
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/// </summary>
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/// <param name="familyName">Name of the font family.</param>
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/// <param name="fontResolvingOptions">The font resolving options.</param>
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/// <param name="typefaceKey">Typeface key if already known by caller, null otherwise.</param>
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/// <returns>
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/// Information about the typeface, or null if no typeface can be found.
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/// </returns>
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public static FontResolverInfo ResolveTypeface(string familyName, FontResolvingOptions fontResolvingOptions, string typefaceKey)
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{
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if (string.IsNullOrEmpty(typefaceKey))
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typefaceKey = XGlyphTypeface.ComputeKey(familyName, fontResolvingOptions);
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try
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{
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Lock.EnterFontFactory();
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// Was this typeface requested before?
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FontResolverInfo fontResolverInfo;
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if (FontResolverInfosByName.TryGetValue(typefaceKey, out fontResolverInfo))
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return fontResolverInfo;
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// Case: This typeface was not yet resolved before.
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// Is there a custom font resolver available?
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IFontResolver customFontResolver = GlobalFontSettings.FontResolver;
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if (customFontResolver != null)
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{
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// Case: Use custom font resolver.
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fontResolverInfo = customFontResolver.ResolveTypeface(familyName, fontResolvingOptions.IsBold, fontResolvingOptions.IsItalic);
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// If resolved by custom font resolver register info and font source.
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if (fontResolverInfo != null && !(fontResolverInfo is PlatformFontResolverInfo))
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{
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// OverrideStyleSimulations is true only for internal quality tests.
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if (fontResolvingOptions.OverrideStyleSimulations)
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{
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// Override style simulation returned by custom font resolver.
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fontResolverInfo = new FontResolverInfo(fontResolverInfo.FaceName, fontResolvingOptions.MustSimulateBold, fontResolvingOptions.MustSimulateItalic, fontResolverInfo.CollectionNumber);
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}
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string resolverInfoKey = fontResolverInfo.Key;
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FontResolverInfo existingFontResolverInfo;
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if (FontResolverInfosByName.TryGetValue(resolverInfoKey, out existingFontResolverInfo))
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{
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// Case: A new typeface was resolved with the same info as a previous one.
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// Discard new object an reuse previous one.
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fontResolverInfo = existingFontResolverInfo;
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// Associate with typeface key.
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FontResolverInfosByName.Add(typefaceKey, fontResolverInfo);
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#if DEBUG
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// The font source should exist.
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Debug.Assert(FontSourcesByName.ContainsKey(fontResolverInfo.FaceName));
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#endif
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}
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else
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{
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// Case: No such font resolver info exists.
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// Add to both dictionaries.
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FontResolverInfosByName.Add(typefaceKey, fontResolverInfo);
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Debug.Assert(resolverInfoKey == fontResolverInfo.Key);
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FontResolverInfosByName.Add(resolverInfoKey, fontResolverInfo);
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// Create font source if not yet exists.
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XFontSource previousFontSource;
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if (FontSourcesByName.TryGetValue(fontResolverInfo.FaceName, out previousFontSource))
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{
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// Case: The font source exists, because a previous font resolver info comes
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// with the same face name, but was different in style simulation flags.
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// Nothing to do.
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}
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else
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{
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// Case: Get font from custom font resolver and create font source.
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byte[] bytes = customFontResolver.GetFont(fontResolverInfo.FaceName);
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XFontSource fontSource = XFontSource.GetOrCreateFrom(bytes);
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// Add font source's font resolver name if it is different to the face name.
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if (string.Compare(fontResolverInfo.FaceName, fontSource.FontName, StringComparison.OrdinalIgnoreCase) != 0)
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FontSourcesByName.Add(fontResolverInfo.FaceName, fontSource);
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}
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}
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}
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}
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else
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{
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// Case: There was no custom font resolver set.
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// Use platform font resolver.
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// If it was successful resolver info and font source are cached
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// automatically by PlatformFontResolver.ResolveTypeface.
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fontResolverInfo = PlatformFontResolver.ResolveTypeface(familyName, fontResolvingOptions, typefaceKey);
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}
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// Return value is null if the typeface could not be resolved.
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// In this case PDFsharp stops.
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return fontResolverInfo;
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}
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finally { Lock.ExitFontFactory(); }
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}
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#if GDI
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/// <summary>
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/// Registers the font face.
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/// </summary>
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public static XFontSource RegisterFontFace(byte[] fontBytes)
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{
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try
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{
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Lock.EnterFontFactory();
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ulong key = FontHelper.CalcChecksum(fontBytes);
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XFontSource fontSource;
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if (FontSourcesByKey.TryGetValue(key, out fontSource))
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{
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throw new InvalidOperationException("Font face already registered.");
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}
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fontSource = XFontSource.GetOrCreateFrom(fontBytes);
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Debug.Assert(FontSourcesByKey.ContainsKey(key));
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Debug.Assert(fontSource.Fontface != null);
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//fontSource.Fontface = new OpenTypeFontface(fontSource);
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//FontSourcesByKey.Add(checksum, fontSource);
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//FontSourcesByFontName.Add(fontSource.FontName, fontSource);
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XGlyphTypeface glyphTypeface = new XGlyphTypeface(fontSource);
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FontSourcesByName.Add(glyphTypeface.Key, fontSource);
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GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface);
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return fontSource;
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}
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finally { Lock.ExitFontFactory(); }
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}
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#endif
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/// <summary>
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/// Gets the bytes of a physical font with specified face name.
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/// </summary>
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public static XFontSource GetFontSourceByFontName(string fontName)
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{
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XFontSource fontSource;
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if (FontSourcesByName.TryGetValue(fontName, out fontSource))
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return fontSource;
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Debug.Assert(false, string.Format("An XFontSource with the name '{0}' does not exists.", fontName));
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return null;
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}
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/// <summary>
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/// Gets the bytes of a physical font with specified face name.
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/// </summary>
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public static XFontSource GetFontSourceByTypefaceKey(string typefaceKey)
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{
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XFontSource fontSource;
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if (FontSourcesByName.TryGetValue(typefaceKey, out fontSource))
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return fontSource;
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Debug.Assert(false, string.Format("An XFontSource with the typeface key '{0}' does not exists.", typefaceKey));
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return null;
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}
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public static bool TryGetFontSourceByKey(ulong key, out XFontSource fontSource)
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{
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return FontSourcesByKey.TryGetValue(key, out fontSource);
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}
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/// <summary>
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/// Gets a value indicating whether at least one font source was created.
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/// </summary>
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public static bool HasFontSources
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{
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get { return FontSourcesByName.Count > 0; }
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}
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public static bool TryGetFontResolverInfoByTypefaceKey(string typeFaceKey, out FontResolverInfo info)
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{
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return FontResolverInfosByName.TryGetValue(typeFaceKey, out info);
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}
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public static bool TryGetFontSourceByTypefaceKey(string typefaceKey, out XFontSource source)
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{
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return FontSourcesByName.TryGetValue(typefaceKey, out source);
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}
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//public static bool TryGetFontSourceByFaceName(string faceName, out XFontSource source)
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//{
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// return FontSourcesByName.TryGetValue(faceName, out source);
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//}
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internal static void CacheFontResolverInfo(string typefaceKey, FontResolverInfo fontResolverInfo)
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{
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FontResolverInfo existingfFontResolverInfo;
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// Check whether identical font is already registered.
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if (FontResolverInfosByName.TryGetValue(typefaceKey, out existingfFontResolverInfo))
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{
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// Should never come here.
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throw new InvalidOperationException(string.Format("A font file with different content already exists with the specified face name '{0}'.", typefaceKey));
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}
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if (FontResolverInfosByName.TryGetValue(fontResolverInfo.Key, out existingfFontResolverInfo))
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{
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// Should never come here.
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throw new InvalidOperationException(string.Format("A font resolver already exists with the specified key '{0}'.", fontResolverInfo.Key));
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}
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// Add to both dictionaries.
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FontResolverInfosByName.Add(typefaceKey, fontResolverInfo);
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FontResolverInfosByName.Add(fontResolverInfo.Key, fontResolverInfo);
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}
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/// <summary>
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/// Caches a font source under its face name and its key.
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/// </summary>
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public static XFontSource CacheFontSource(XFontSource fontSource)
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{
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try
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{
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Lock.EnterFontFactory();
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// Check whether an identical font source with a different face name already exists.
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XFontSource existingFontSource;
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if (FontSourcesByKey.TryGetValue(fontSource.Key, out existingFontSource))
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{
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#if DEBUG
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// Fonts have same length and check sum. Now check byte by byte identity.
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int length = fontSource.Bytes.Length;
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for (int idx = 0; idx < length; idx++)
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{
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if (existingFontSource.Bytes[idx] != fontSource.Bytes[idx])
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{
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//Debug.Assert(false,"Two fonts with identical checksum found.");
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break;
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//goto FontsAreNotIdentical;
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}
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}
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Debug.Assert(existingFontSource.Fontface != null);
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#endif
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return existingFontSource;
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//FontsAreNotIdentical:
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//// Incredible rare case: Two different fonts have the same size and check sum.
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//// Give the new one a new key until it do not clash with an existing one.
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//while (FontSourcesByKey.ContainsKey(fontSource.Key))
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// fontSource.IncrementKey();
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}
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OpenTypeFontface fontface = fontSource.Fontface;
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if (fontface == null)
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{
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// Create OpenType fontface for this font source.
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fontSource.Fontface = new OpenTypeFontface(fontSource);
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}
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FontSourcesByKey.Add(fontSource.Key, fontSource);
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FontSourcesByName.Add(fontSource.FontName, fontSource);
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return fontSource;
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}
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finally { Lock.ExitFontFactory(); }
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}
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/// <summary>
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/// Caches a font source under its face name and its key.
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/// </summary>
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public static XFontSource CacheNewFontSource(string typefaceKey, XFontSource fontSource)
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{
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// Debug.Assert(!FontSourcesByFaceName.ContainsKey(fontSource.FaceName));
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// Check whether an identical font source with a different face name already exists.
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XFontSource existingFontSource;
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if (FontSourcesByKey.TryGetValue(fontSource.Key, out existingFontSource))
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{
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//// Fonts have same length and check sum. Now check byte by byte identity.
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//int length = fontSource.Bytes.Length;
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//for (int idx = 0; idx < length; idx++)
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//{
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// if (existingFontSource.Bytes[idx] != fontSource.Bytes[idx])
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// {
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// goto FontsAreNotIdentical;
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// }
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//}
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return existingFontSource;
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////// The bytes are really identical. Register font source again with the new face name
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////// but return the existing one to save memory.
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////FontSourcesByFaceName.Add(fontSource.FaceName, existingFontSource);
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////return existingFontSource;
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//FontsAreNotIdentical:
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//// Incredible rare case: Two different fonts have the same size and check sum.
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//// Give the new one a new key until it do not clash with an existing one.
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//while (FontSourcesByKey.ContainsKey(fontSource.Key))
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// fontSource.IncrementKey();
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}
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OpenTypeFontface fontface = fontSource.Fontface;
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if (fontface == null)
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{
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fontface = new OpenTypeFontface(fontSource);
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fontSource.Fontface = fontface; // Also sets the font name in fontSource
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}
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FontSourcesByName.Add(typefaceKey, fontSource);
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FontSourcesByName.Add(fontSource.FontName, fontSource);
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FontSourcesByKey.Add(fontSource.Key, fontSource);
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return fontSource;
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}
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public static void CacheExistingFontSourceWithNewTypefaceKey(string typefaceKey, XFontSource fontSource)
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{
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try
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{
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Lock.EnterFontFactory();
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FontSourcesByName.Add(typefaceKey, fontSource);
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}
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finally { Lock.ExitFontFactory(); }
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}
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internal static string GetFontCachesState()
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{
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StringBuilder state = new StringBuilder();
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string[] keys;
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int count;
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// FontResolverInfo by name.
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state.Append("====================\n");
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state.Append("Font resolver info by name\n");
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Dictionary<string, FontResolverInfo>.KeyCollection keyCollection = FontResolverInfosByName.Keys;
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count = keyCollection.Count;
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keys = new string[count];
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keyCollection.CopyTo(keys, 0);
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Array.Sort(keys, StringComparer.OrdinalIgnoreCase);
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foreach (string key in keys)
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state.AppendFormat(" {0}: {1}\n", key, FontResolverInfosByName[key].DebuggerDisplay);
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state.Append("\n");
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// FontSource by key.
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state.Append("Font source by key and name\n");
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Dictionary<ulong, XFontSource>.KeyCollection fontSourceKeys = FontSourcesByKey.Keys;
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count = fontSourceKeys.Count;
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ulong[] ulKeys = new ulong[count];
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fontSourceKeys.CopyTo(ulKeys, 0);
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Array.Sort(ulKeys, delegate (ulong x, ulong y) { return x == y ? 0 : (x > y ? 1 : -1); });
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foreach (ulong ul in ulKeys)
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state.AppendFormat(" {0}: {1}\n", ul, FontSourcesByKey[ul].DebuggerDisplay);
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Dictionary<string, XFontSource>.KeyCollection fontSourceNames = FontSourcesByName.Keys;
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count = fontSourceNames.Count;
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keys = new string[count];
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fontSourceNames.CopyTo(keys, 0);
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Array.Sort(keys, StringComparer.OrdinalIgnoreCase);
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foreach (string key in keys)
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state.AppendFormat(" {0}: {1}\n", key, FontSourcesByName[key].DebuggerDisplay);
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state.Append("--------------------\n\n");
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// FontFamilyInternal by name.
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state.Append(FontFamilyCache.GetCacheState());
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// XGlyphTypeface by name.
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state.Append(GlyphTypefaceCache.GetCacheState());
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// OpenTypeFontface by name.
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state.Append(OpenTypeFontfaceCache.GetCacheState());
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return state.ToString();
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}
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// TODO: Move to ctor
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/// <summary>
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/// Maps font typeface key to font resolver info.
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/// </summary>
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//static readonly Dictionary<string, FontResolverInfo> FontResolverInfosByTypefaceKey = new Dictionary<string, FontResolverInfo>(StringComparer.OrdinalIgnoreCase);
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static readonly Dictionary<string, FontResolverInfo> FontResolverInfosByName = new Dictionary<string, FontResolverInfo>(StringComparer.OrdinalIgnoreCase);
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///// <summary>
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///// Maps font resolver info key to font resolver info.
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///// </summary>
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//static readonly Dictionary<string, FontResolverInfo> FontResolverInfosByKey = new Dictionary<string, FontResolverInfo>();
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/// <summary>
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/// Maps typeface key or font name to font source.
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/// </summary>
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//static readonly Dictionary<string, XFontSource> FontSourcesByTypefaceKey = new Dictionary<string, XFontSource>(StringComparer.OrdinalIgnoreCase);
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static readonly Dictionary<string, XFontSource> FontSourcesByName = new Dictionary<string, XFontSource>(StringComparer.OrdinalIgnoreCase);
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///// <summary>
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///// Maps font name to font source.
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///// </summary>
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//static readonly Dictionary<string, XFontSource> FontSourcesByFontName = new Dictionary<string, XFontSource>();
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/// <summary>
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/// Maps font source key to font source.
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/// </summary>
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static readonly Dictionary<ulong, XFontSource> FontSourcesByKey = new Dictionary<ulong, XFontSource>();
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}
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}
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