393 lines
15 KiB
C#
393 lines
15 KiB
C#
#region PDFsharp - A .NET library for processing PDF
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//
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// Authors:
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// Stefan Lange
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//
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// Copyright (c) 2005-2017 empira Software GmbH, Cologne Area (Germany)
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//
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// http://www.pdfsharp.com
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// http://sourceforge.net/projects/pdfsharp
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#endregion
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#if SILVERLIGHT
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Windows.Controls;
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using System.Windows.Shapes;
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using PdfSharp.Drawing;
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using PdfSharp.Internal;
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// ReSharper disable ConvertPropertyToExpressionBody
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namespace System.Windows.Media
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{
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/// <summary>
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/// The WPF graphic system has the DrawingContext class that implements the low-level
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/// primitives for retained drawing. The lowest level in Silverlight a some non-aggregated
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/// UI elements like several Shape objects, TextBlock and Glyphs.
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/// This Silverlight version of DrawingContext simplyfies the implementation of XGraphics.
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/// It converts function calls to DrawingContext into UI elements layered on Canvas
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/// objects.
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/// </summary>
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internal class AgDrawingContext
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="AgDrawingContext"/> class.
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/// Drawing creates objects that are placed on the specified canvas.
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/// </summary>
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internal AgDrawingContext(Canvas canvas)
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{
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if (canvas == null)
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throw new ArgumentNullException("canvas");
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// The size of the canvas is not used and does not matter.
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// The properties of the canvas are not modified. Instead a new
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// canvas is added to its Children list.
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_canvasStack.Push(canvas);
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PushCanvas();
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}
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public void Close()
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{
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// There is nothing to close in Silverlight.
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}
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// There are no drawing objects in Silverlight.
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//public void DrawDrawing(Drawing drawing);
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public void DrawEllipse(Brush brush, Pen pen, Point center, double radiusX, double radiusY)
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{
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Ellipse ellipse = new Ellipse();
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SetupShape(ellipse, center.X - radiusX, center.Y - radiusY, radiusX * 2, radiusY * 2, brush, pen);
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ellipse.Fill = brush;
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ActiveCanvas.Children.Add(ellipse);
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}
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//public void DrawEllipse(Brush brush, Pen pen, Point center, AnimationClock centerAnimations, double radiusX, AnimationClock radiusXAnimations, double radiusY, AnimationClock radiusYAnimations);
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public void DrawGeometry(Brush brush, Pen pen, Geometry geometry)
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{
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Path path = new Path();
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SetupShape(path, 0, 0, Double.NaN, Double.NaN, brush, pen);
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path.Data = geometry;
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ActiveCanvas.Children.Add(path);
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}
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public void DrawPath(Brush brush, Pen pen, Path path)
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{
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SetupShape(path, brush, pen);
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ActiveCanvas.Children.Add(path);
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}
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//public void DrawGlyphRun(Brush foregroundBrush, GlyphRun glyphRun);
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public void DrawImage(ImageSource imageSource, Rect rectangle)
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{
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// TODO
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Image image = new Image();
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image.Source = imageSource;
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Canvas.SetLeft(image, rectangle.X);
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Canvas.SetTop(image, rectangle.Y);
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image.Width = rectangle.Width;
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image.Height = rectangle.Height;
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ActiveCanvas.Children.Add(image);
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}
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public void DrawLine(Pen pen, Point point0, Point point1)
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{
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#if true
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Line line = new Line();
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SetupShape(line, 0, 0, Double.NaN, Double.NaN, null, pen);
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line.X1 = point0.X;
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line.Y1 = point0.Y;
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line.X2 = point1.X;
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line.Y2 = point1.Y;
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ActiveCanvas.Children.Add(line);
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#else
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Line line = new Line();
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double x = Math.Min(point0.X, point1.X);
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double y = Math.Min(point0.Y, point1.Y);
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// Prevent clipping thick lines parallel to shape boundaries.
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double delta = 0; // 2 * pen.Thickness;
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//SetupShape(line, x - delta, y - delta, width + 2 * delta, height + 2 * delta, null, pen);
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SetupShape(line, x - delta, y - delta, Double.NaN, Double.NaN, null, pen);
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line.X1 = point0.X - x + delta;
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line.Y1 = point0.Y - y + delta;
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line.X2 = point1.X - x + delta;
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line.Y2 = point1.Y - y + delta;
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ActiveCanvas.Children.Add(line);
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#endif
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}
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public void DrawRectangle(Brush brush, Pen pen, Rect rect)
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{
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Rectangle rectangle = new Rectangle();
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SetupShape(rectangle, rect.X, rect.Y, rect.Width, rect.Height, brush, pen);
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ActiveCanvas.Children.Add(rectangle);
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}
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public void DrawRoundedRectangle(Brush brush, Pen pen, Rect rect, double radiusX, double radiusY)
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{
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Rectangle rectangle = new Rectangle();
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SetupShape(rectangle, rect.X, rect.Y, rect.Width, rect.Height, brush, pen);
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rectangle.RadiusX = radiusX;
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rectangle.RadiusY = radiusY;
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ActiveCanvas.Children.Add(rectangle);
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}
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static void SetupShape(Shape shape, double x, double y, double width, double height, Brush brush, Pen pen)
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{
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if (width < 0) // nan < 0 is false
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{
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x += width;
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width = -width;
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}
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if (height < 0)
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{
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y += height;
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height = -height;
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}
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Canvas.SetLeft(shape, x);
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Canvas.SetTop(shape, y);
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// Setting a double dependency property to Double.NaN is not the same
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// as simply not setting it. I consider this is a bug in the Silverlight run-time.
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if (!DoubleUtil.IsNaN(width))
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shape.Width = width;
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if (!DoubleUtil.IsNaN(height))
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shape.Height = height;
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SetupShape(shape, brush, pen);
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}
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static void SetupShape(Shape shape, Brush brush, Pen pen)
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{
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shape.Fill = brush;
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if (pen != null)
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{
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DoubleCollection dashArray = new DoubleCollection();
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foreach (double value in pen.DashArray)
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dashArray.Add(value);
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shape.Stroke = pen.Brush;
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shape.StrokeThickness = pen.Thickness;
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shape.StrokeDashArray = dashArray;
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shape.StrokeDashOffset = pen.DashOffset;
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shape.StrokeStartLineCap = pen.StartLineCap;
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shape.StrokeEndLineCap = pen.EndLineCap;
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shape.StrokeDashCap = pen.DashCap;
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shape.StrokeLineJoin = pen.LineJoin;
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shape.StrokeMiterLimit = pen.MiterLimit;
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}
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}
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//public void DrawRoundedRectangle(Brush brush, Pen pen, Rect rectangle, AnimationClock rectangleAnimations, double radiusX, AnimationClock radiusXAnimations, double radiusY, AnimationClock radiusYAnimations);
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//public void DrawText(FormattedText formattedText, Point origin);
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//public void DrawVideo(MediaPlayer player, Rect rectangle);
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//public void DrawVideo(MediaPlayer player, Rect rectangle, AnimationClock rectangleAnimations);
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public void Pop(int count)
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{
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Debug.Assert(_canvasStack.Count - 1 > count);
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for (int idx = 0; idx < count; idx++)
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_canvasStack.Pop();
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}
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public void PushClip(Geometry clipGeometry)
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{
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Canvas canvas = ActiveCanvas;
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if (canvas.Children.Count > 0 || canvas.Clip != null)
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canvas = PushCanvas();
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canvas.Clip = clipGeometry;
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}
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//public void PushEffect(BitmapEffect effect, BitmapEffectInput effectInput);
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//public void PushGuidelineSet(GuidelineSet guidelines);
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public void PushOpacity(double opacity)
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{
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Canvas canvas = ActiveCanvas;
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if (canvas.Children.Count > 0 || !DoubleUtil.IsNaN(canvas.Opacity))
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canvas = PushCanvas();
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canvas.Opacity = opacity;
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}
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//public void PushOpacity(double opacity, AnimationClock opacityAnimations);
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public void PushOpacityMask(Brush opacityMask)
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{
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Canvas canvas = ActiveCanvas;
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if (canvas.Children.Count > 0 || canvas.OpacityMask != null)
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canvas = PushCanvas();
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canvas.OpacityMask = opacityMask;
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}
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public void PushTransform(MatrixTransform transform)
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{
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Canvas canvas = ActiveCanvas;
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if (canvas.Children.Count > 0 || canvas.RenderTransform != null)
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canvas = PushCanvas();
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canvas.RenderTransform = transform;
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}
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/// <summary>
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/// Resembles the DrawString function of GDI+.
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/// </summary>
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[Obsolete("Text may be drawn at the wrong position. Requires update!")]
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public void DrawString(XGraphics gfx, string text, XFont font, XBrush brush, XRect layoutRectangle, XStringFormat format)
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{
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double x = layoutRectangle.X;
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double y = layoutRectangle.Y;
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double lineSpace = font.GetHeight(); //old: font.GetHeight(gfx);
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double cyAscent = lineSpace * font.CellAscent / font.CellSpace;
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double cyDescent = lineSpace * font.CellDescent / font.CellSpace;
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bool bold = (font.Style & XFontStyle.Bold) != 0;
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bool italic = (font.Style & XFontStyle.Italic) != 0;
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bool strikeout = (font.Style & XFontStyle.Strikeout) != 0;
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bool underline = (font.Style & XFontStyle.Underline) != 0;
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//Debug.Assert(font.GlyphTypeface != null);
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TextBlock textBlock = new TextBlock(); //FontHelper.CreateTextBlock(text, font.GlyphTypeface, font.Size, brush.RealizeWpfBrush());
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if (layoutRectangle.Width > 0)
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textBlock.Width = layoutRectangle.Width;
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switch (format.Alignment)
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{
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case XStringAlignment.Near:
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textBlock.TextAlignment = TextAlignment.Left;
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break;
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case XStringAlignment.Center:
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textBlock.TextAlignment = TextAlignment.Center;
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break;
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case XStringAlignment.Far:
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textBlock.TextAlignment = TextAlignment.Right;
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break;
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}
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if (gfx.PageDirection == XPageDirection.Downwards)
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{
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switch (format.LineAlignment)
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{
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case XLineAlignment.Near:
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//y += cyAscent;
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break;
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case XLineAlignment.Center:
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// TODO use CapHeight. PDFlib also uses 3/4 of ascent
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y += (layoutRectangle.Height - textBlock.ActualHeight) / 2;
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//y += -formattedText.Baseline + (font.Size * font.Metrics.CapHeight / font.unitsPerEm / 2) + layoutRectangle.Height / 2;
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break;
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case XLineAlignment.Far:
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y += layoutRectangle.Height - textBlock.ActualHeight;
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//y -= textBlock.ActualHeight; //-formattedText.Baseline - cyDescent + layoutRectangle.Height;
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break;
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case XLineAlignment.BaseLine:
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//#if !WINDOWS_PHONE
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y -= textBlock.BaselineOffset;
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//#else
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// // No BaselineOffset in Silverlight WP yet.
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// //y -= textBlock.BaselineOffset;
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//#endif
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break;
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}
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}
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else
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{
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throw new NotImplementedException("XPageDirection.Downwards");
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}
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//if (bold && !descriptor.IsBoldFace)
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//{
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// // TODO: emulate bold by thicker outline
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//}
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//if (italic && !descriptor.IsBoldFace)
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//{
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// // TODO: emulate italic by shearing transformation
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//}
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if (underline)
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textBlock.TextDecorations = TextDecorations.Underline;
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// No strikethrough in Silverlight
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//if (strikeout)
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//{
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// formattedText.SetTextDecorations(TextDecorations.Strikethrough);
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// //double strikeoutPosition = lineSpace * realizedFont.FontDescriptor.descriptor.StrikeoutPosition / font.cellSpace;
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// //double strikeoutSize = lineSpace * realizedFont.FontDescriptor.descriptor.StrikeoutSize / font.cellSpace;
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// //DrawRectangle(null, brush, x, y - strikeoutPosition - strikeoutSize, width, strikeoutSize);
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//}
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Canvas.SetLeft(textBlock, x);
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Canvas.SetTop(textBlock, y);
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ActiveCanvas.Children.Add(textBlock);
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}
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///// <summary>
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///// Resembles the MeasureString function of GDI+.
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///// </summary>
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//[Obsolete("Use XGraphics.MeasureString()")]
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//public XSize MeasureString(XGraphics gfx, string text, XFont font, XStringFormat stringFormat)
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//{
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// //Debug.Assert(font.GlyphTypeface != null);
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// TextBlock textBlock = new TextBlock(); //FontHelper.CreateTextBlock(text, font.GlyphTypeface, font.Size, null);
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// // Looks very much like a hack, but is the recommended way documented by Microsoft.
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// return new XSize(textBlock.ActualWidth, textBlock.ActualHeight);
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//}
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/// <summary>
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/// Create new canvas and add it to the children of the current canvas.
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/// </summary>
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internal Canvas PushCanvas()
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{
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Canvas canvas = new Canvas();
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ActiveCanvas.Children.Add(canvas);
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_canvasStack.Push(canvas);
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return canvas;
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}
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/// <summary>
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/// Gets the currently active canvas.
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/// </summary>
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Canvas ActiveCanvas
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{
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get { return _canvasStack.Peek(); }
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}
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/// <summary>
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/// Gets the nesting level of Canvas objects.
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/// </summary>
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internal int Level
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{
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get { return _canvasStack.Count; }
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}
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readonly Stack<Canvas> _canvasStack = new Stack<Canvas>();
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}
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}
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#endif
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