58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using GameLibrary.Data;
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using GameLibrary.Models;
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using Microsoft.EntityFrameworkCore;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace GameLibrary.Repositories
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{
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public class GameRepository : IGameRepository
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{
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private readonly GameContext _context;
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public GameRepository(GameContext context)
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{
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_context = context;
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}
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public async Task<IEnumerable<Game>> GetAllGames(string genre = null)
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{
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if (string.IsNullOrEmpty(genre))
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{
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return await _context.Games.ToListAsync();
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}
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return await _context.Games
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.Where(g => g.Genres.Contains(genre))
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.ToListAsync();
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}
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public async Task<Game> GetGameById(int id)
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{
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return await _context.Games.FindAsync(id);
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}
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public async Task CreateGame(Game game)
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{
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_context.Games.Add(game);
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await _context.SaveChangesAsync();
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}
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public async Task UpdateGame(Game game)
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{
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_context.Entry(game).State = EntityState.Modified;
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await _context.SaveChangesAsync();
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}
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public async Task DeleteGame(int id)
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{
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var game = await _context.Games.FindAsync(id);
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if (game != null)
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{
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_context.Games.Remove(game);
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await _context.SaveChangesAsync();
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}
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}
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}
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} |